Quote Originally Posted by Fat Tire View Post
I think if your going to keep with the mop theme that analyzing the the effects of the new aoe CC that everyone will have on muti boxing teams and how its going to effect them would be paramount. Aoe fear can mess up new boxers but most experienced boxers have gotten used to it and adjusted. However, when you throw in the new CC i.e aoe blinds/knockdowns most classes are getting and with dispels being 8 sec cd, seems like its going to be pretty rough.
Warriors - AOE throwdown that knocks back
This ability will be pretty stupid as even if you trinket it you will still be stuck in place for the duration. This can fuck melee comps pretty badly but you can still deal with it, if you die in 3 seconds (in 3's) something is wrong...in 5's though enough burst can kill you that fast (i do it all the time)

Paladins - AOE blind or throwdown
Refer to above, but blind can be broken just remember that.

Hunters - Glaive toss (slow)
Since we are in a line most of the time or clumped up glaive toss can do quite a bit of damage to us. Also slows.

Hunters - Binding shot (seriously, wtf)
Throws an arrow on the ground, if you go 10 yards away from it then you are stunned for 5 seconds.... Seriously? Forces you to stop chasing and allows for kiting.

Deathknights - Remorseless winter
AOE ability that will stun after 5 stacks for 6 seconds as well as slows. This can severely screw you over if you have no trinket since you are clumped together you can easily get the stacks put on your entire team and unless you kill the DK before the 5th stack.

Druids - Mass Entanglement
AOE root. Unless you are a paladin this can be a big deal. Entangling roots that spreads... enough said.

Druids - Disorienting Roar
3 second AOE blind, breaks on damage. I don't think this will be used much honestly

Druids - Ursol's Vortex
AOE targeted area slow that when you try to leave the area it pulls you back in. Basically this in 5's can be the death of you if they put it on you and kite away. Only way to deal with it seems to be death grip them INTO the vortex to do damage to them. Won't have any REAL impact on ranged classes IMO but it will still be annoying.

Mages - Ring of frost
30 second cooldown, same as it is now

Mages- Ice Ward
Someone gets this put on them, everything in 10 yards gets frozen in place. Basically another frost nova. Still stupid. 20 second cooldown.

Rogues - Paralytic Poison (Fan of knives)
You are stunned after 5 applications are put onto you. It can be an annoyance but rogues already stun so much we should be use to it by now.

Monk - Leg sweep (lol'd here)
5 second AOE stun/throwdown refer to warrior's just 2 seconds longer

Keep in mind that the AOE stuns and such will DR with normal stuns and disorients and such. So the impact there have are pretty great for classes with no secondary stuns because their cooldowns are longer than diminishing returns.