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  1. #13

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    Mercbeast,

    Yep, any combo of sins/ops would make a fine stealth team. A couple of thoughts:

    The big downside of this team is the time spent running between targets. Sin tanks get a DK-like pull on a 45s cool down that helps a bit, but walking between mobs/players while being pelted can suck. Positioning is important as well, as ops (not sure about DPS Sins) lose significant DPS if they aren't behind their target.

    On the plus side, ops can self heal, which might be very helpful in PvP. With just 2 points in the healing tree, they become significantly better healers. Ops are the best CCers in the game with a 60 sec non-droid CC and a 60 sec droid CC that can be used at the same time. Makes PvE packs much easier. They both have a vanish ability to remove them from combat that is fabulous for a bad pull - like a mini Load Saved Game for an MMO. Haven't played with the optimum DPS rotation for Sins, but I assume they are as easy or easier to optimize as Ops.

    Big thing that makes all this possible in PvE is the stealth tank - a pretty unique concept in the MMOs I've played.

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    Riiker,

    Yes, THE dailies the level 50s do for cash. They are on Ilum, Belsavis, and Corelia. The Belsavis ones open up at 47 and there are twice as many as the others. You won't see them until your guys are level 47, then you get the bread crumb quest to them from the Belsavis orbital station.

    Ilum dailies don't open until you complete your class quests. They are better credits quest for quest than the other two.

    The Corelia dailies don't open until you are level 50. They are hardest, but if you do them all at least once a week you get 6 BH comms as a bonus (well worth doing once/wk).

    So yes, stop whatever you are doing the moment you hit 47 and head to Belsavis for the dailies. A couple of them are heroic 4s - a fun challenge when you are level 47 and good check of your setup/skills. Finish up your class quests when you have time after you hit 50 or are done with all the Belsavis dailies for the day and have extra play time.

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    Mercbeast,

    You are right that any combo of operatives and assassins would work for clearing HMs and doing PvP as a stealth team. My few thoughts on this - the operatives can all self heal in a pinch. I don't use this in flashpoints, but in PvP I imagine it could be very helpful. The operatives have the best CC in the game - they can CC a non-droid from stealth for 60 seconds (and remain stealthed) - (BTW, assassins can do this CC too), but the operatives can then cast a 30 m range droid CC that lasts for 60 seconds as well. So for PvE they can make the hard pulls a LOT easier by allowing you to kill a few at a time. Both sins and ops have a "vanish" type ability that can be a life saver (bad pull? just have everyone vanish - almost like a "load saved game" button for an MMO). Sin tanks get a "pull to my position" like DKs, don't think sin DPS get that, but if they did it would be very helpful in PvP.

    One of the big downsides to the stealth team is that they spend a lot of time moving from mob to mob. It kinda sucks when the mobs are well spread out and you spend a lot of time walking between them while being pelted.
    Last edited by MiRai : 08-10-2012 at 12:24 PM Reason: Merged
    10-boxing Alliance Sargeras and Kil'jaeden

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