I may have said this somewhere else, I can't remember for sure. SW:TOR was the shortest game I have played in a very very long time. It took about 3, maybe 4 casual evenings to reach max level and about that amount of time to max out the gear. The story line I played through (sith jug) was cool. The game has so much potential, but it was clear that it fell short in huge ways in my opinion. I know back in the day EQ1 burned a lot of bridges with the treadmill leveling system that took months, even years for some people to max out. But you cannot launch a game that relies on a customer coming back month after month with a fist full of dollars when there is a week and a half's worth of content for a casual play style and a few days at best for the hard core.
I didn't make it to the second month.
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