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  1. #51

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    Yeah, that's gone. Right now there are only 3 autofollow issues I'm aware of:

    1) The most common one is what I said above. One character gets stuck on a rock and causes another character to be immobile. It's fixed by just going back and reautofollowing the leader.

    2) One character ghosts and becomes immobile. It's fixed by going back re autofollowing the leader.

    3) Flashpoint zones causes characters to break autofollow.

    1 is the most common and can be a pain in the butt but if you round corners on turns and avoid barracades then its not a problem.

  2. #52

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    Has anyone had success in HMs two boxing? ( Two toons+companions )
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  3. #53

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    I originally 2 boxed a Trooper and Sage and I wasn't able to 2 box some of the Heroic dailies before they nerfed them to 2 man. I'm sure people have though. The two big issues I had with 2 boxing is interrupts and companion standing in fire. You'll have to have to alternate interrupts with your healer, and put your companions on passive to heal them up and reposition them.

  4. #54

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    Ya the auto follow works pretty well now with a little bit of a stop here and there. I notice in flashpoints that you will have to slow down so your other chars don't get left behind. I will say 2boxing is fun, but can be difficult, because companions never seem to get out of aoe which is annoying.

  5. #55

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    Quote Originally Posted by Mercbeast View Post
    I was referring specifically to the autofollow hiccups people were talking about that were introduced in 1.2. Was that corrected?
    Mercbeast, yes those issues were fixed. In fact, to the best of my knowledge most of the issues that were brought up about 1.2 have been fixed (beeping). One permanent change to follow remains is the reduced effective range to 30m.
    You better Trek yourself before you wreck yourself!

  6. #56

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    Well I activated one of my accounts just to check things out. Seems like I cannot move my republic characters to Bastion, just The Fatman. This is annoying! Looking at server populations, The Bastion seems healthier than The Fatman. I was hoping I could consolidate all my republic and imperial characters onto one server.

  7. #57

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    I guess I can move my Sith Marauders to The Bastion, but my Commandos, Assassins and Sentinels would be Fatman bound.

  8. #58

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    Quote Originally Posted by Mercbeast View Post
    I guess I can move my Sith Marauders to The Bastion, but my Commandos, Assassins and Sentinels would be Fatman bound.
    I have an Imp team on The Bastion that I will start playing once I get some of the endgame content done on the republic side (only lvl 45). There are routinely 2 instances of the fleet during weekdays due to the large population on the bastion.
    You better Trek yourself before you wreck yourself!

  9. #59

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    I just started playing a month ago on the Gav Daragon server. So far so good. The game still seems in rough shape, I expected Bioware/EA to have it pretty well sorted out by now but I was wrong. There has been quite a bit of downtime which is bad for Australian players as it occurs during our evenings.

    I am having fun though playing through the stories. I only plan on duoing and levelled up a Commando, Sage, Vanguard, Guradian and Shadow to around level 13. I have settled on the Shadow tank and Sage for heals, this seems to be a pretty easy combination. I would have liked to be playing two different starting classes though for the stories.

    I find the lack of an auto attack as pretty odd as this has been a staple of MMORPGs until now.
    I really like the companion system though, so far I only have the starting companions but am excited to find others.
    Intel 3930k | Asus P9X79 LE | 16GB Ram | Nvidia GTX 980 Ti | 240gb SSD | 2x1TB Raid 0 | AMH A399U 40" 4K Monitor | Logitech G19| Zboard Fang Gamepad | Logitech G602 |

    SWToR - 2 box - Shadow and Sage - Shelved when Australian servers moved to the US.
    Everquest 2 - 4 box - Bruiser, Swashbuckler, Dirge and Warden - on sabbatical.
    Diablo 3 - 3 box - Barbarian, Monk and Crusader - got bored.
    Wildstar - 2 box - Stalker+Medic and Engineer+Spellslinger - punched out after the first month.

  10. #60

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    Quote Originally Posted by Riiker View Post
    I have an Imp team on The Bastion that I will start playing once I get some of the endgame content done on the republic side (only lvl 45). There are routinely 2 instances of the fleet during weekdays due to the large population on the bastion.
    Due to running a pretty hardcore raid guild, and being basically the last person from my guild to quit, I have literally dozens of columni weapons (sabers and pistols) as well as dozens and dozens of rakata tier mods and enhancements.

    My question then is, I'd rather go to Bastion than Fatman, but those items would be Fatman bound. How easy is it now to get Rakata/Columni level geared up now? To give you an idea, I've got 15-20 of each of the mod/enhancements that came out of Karaga Palace and Eternity Vault in addition to 20 or 30 of the weapons which can be stripped of all their components and put into orange gear etc.

    I'm also debating Marauder x2 Jugg x1 Sorc x1 or Vanguard x3 Sage x1 as my team. Should I not worry about the gear I'd leave behind because I can quickly advance past it, and just wait for paid transfers?

    Anyone want to wade in? I plan to PvP a fair bit as well what is the current state of said classes in PvP?

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