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  1. #1

    Default MoP Beta - Ret Paladin changes / action

    For anyone interested in how Ret Pallies have changed in MoP, this is a fairly good review, I'm not convinced that the damage is really as low as it seems, it looks REALLY bad right now... crusader strike hitting for 6-12k and TV hitting 16k non-crit, with VERY few crits at all...

    Watch and /discuss



    This is Preach Gaming reviewing the current Retribution Paladin changes in MoP.

    TLDW: Ret pally mechanics while improved still hit like wet noodles, and have significant downtime problems...

    Not sure if ret is where we want it, to be competitive with DKs and other melee teams. I still think feral druids will be better than ret pallies if things don't improve

  2. #2
    Rated Arena Member
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    Well, It's still early in the beta. Surely the damage seems a litle too low in the video, and I have also heard about the downtime situations.
    But it's still work in progess, final level on beta is not even tested yet. I believe that's where the final tunings takes place.

  3. #3

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    well yes, of course. it's too early, but take a look at the other classes. watch the warlocks do 80k crits. Watch other classes do MUCH better in DPS right now -__- this means that either Paladins have some kind of hidden mechanic to drag their DPS back in line at lvl 90, or it's just garbage again.

  4. #4

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    It's still beta and we really don't know how paladins will be at 90.

  5. #5

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    Gotta compare it to other melee classes rather than casters. Damage will be balanced around lvl 90s not 85s and the lvl 90 weps hit much harder. Thus the reduction in percentage of weapon damage contributing to strikes for all melee classes. Ret Pals are still looking good for boxers, because they are so much easier to get an efficent rotation going for than before and they have some really nice burst potential.

    Just jumped on beta because its a week or two since I played the pally. Premade pally with 371 PvP gear is landing 11-14k crusader strikes for me, 21-24k TV and 15k exo procs. I still can't test judgement because it has 13d of cooldown left due to a bug with the PvP gear, but from memory that was a ranged 6-7k hit also. All of these numbers are non-crit by the way and without having inquisition up. Self buffed with kings and on a lvl 85 dummy.
    Last edited by Noids : 05-08-2012 at 09:10 AM

  6. #6

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    Quote Originally Posted by Noids View Post
    Gotta compare it to other melee classes rather than casters. Damage will be balanced around lvl 90s not 85s and the lvl 90 weps hit much harder. Thus the reduction in percentage of weapon damage contributing to strikes for all melee classes. Ret Pals are still looking good for boxers, because they are so much easier to get an efficent rotation going for than before and they have some really nice burst potential.

    Just jumped on beta because its a week or two since I played the pally. Premade pally with 371 PvP gear is landing 11-14k crusader strikes for me, 21-24k TV and 15k exo procs. I still can't test judgement because it has 13d of cooldown left due to a bug with the PvP gear, but from memory that was a ranged 6-7k hit also. All of these numbers are non-crit by the way and without having inquisition up. Self buffed with kings and on a lvl 85 dummy.

    Melee scaling was cut by 50% and melee weapon damage was doubled(white hits).

  7. #7

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    Go watch videos of shockadins critting for over 100k. They nerfed holy shock by 50% but still that's a lot of damage for a class that can heal insanely well.

  8. #8
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Multibocks View Post
    It's still beta and we really don't know how paladins will be at 90.
    I understand your point but this kind of argument is quite specious. We've been told to shut up because "things will change before it goes live" every beta, yet when things come out that were a problem in beta as well, the ones that told us to shut up gripe that it should have been fixed in beta. It's perfectly valid to see a problem in beta and bring it up (loudly if it's a really bad one) so we're damned sure the devs know about it in detail.

    Or did you have a link to a blue post acknowledging the problem/perception and explaining that they are accounting for that with scaling/abilities/itemization/etc. at 90?
    Now playing: WoW (Garona)

  9. #9

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    Quote Originally Posted by Multibocks View Post
    It's still beta and we really don't know how paladins will be at 90.
    yes yes, I understand.

    If we all just ignored beta, NOBODY would say anything about MoP yet, and we would be bored. We want to take the information we have now, and use it to plan our teams for the expansion. :P Im in the process of RAF lvling teams, so it IS relevant to do my best to make informed decisions a bout my play until MoP

  10. #10
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    Looking at the early beta stuff...

    The video of which class can kill a level 86/87 character, who had BiS and was Plate for maximum armor mitigation...
    The Ret Paladin had the highest DPS (quickest kill), out of everybody.

    Later on in the beta, they nerf the damage a bit, because it was over the top.

    Now maybe it's not enough.
    Chances are, it will be adjusted to be in line with other melee.




    From a boxing point of view, we're concerned with an easy to macro rotation.
    With decent sustained damage, for PvE.
    Or with strong burst damage, for PvP... possibly with good AoE/Cleave potential, as another consideration.

    Ret Pallies have other advantages...
    Assuming the DPS is close enough in line to other melee options...
    A Ret wears Plate, can bubble, has very easy to macro and quite effective cooldowns such as Guardian King/Avenging Wrath/Aura Mastery/Divine Protection/Etc..
    They're going to have far higher survival, than say Enhance Shamans (who might put out more DPS)...

    Word of Glory, without a cooldown, looks to be very nice healing.
    Sacred Shield is more healing, and passively.

    Pursuit of Justice, will be faster movement than most other classes.
    You can self Cleanse away all Poison/Diseases (Crippling Poison) in one go.
    Self Emancipate, to remove a movement impairing effect.
    Hand of Freedom, for when you need mobility.

    They can Rebuke, the same as DK's can Mind Freeze.
    Also off of the GCD, for very strong anti-caster melee power.




    Sure, if the damage and lack of burst remain to MoP.
    A lot of these won't make a difference for the class/spec.

    But if the damage is close enough to other options...
    They have a lot of survival, mobility, healing, mitigation, cooldown power... in addition to their damage.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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