They will lose more when GW2 comes out, and MoP. but 1mil+ seems like good numbers for any MMO..if they can stay near that they should be fine.
I think its a combo of many things, number one>> its really hard for ANY new MMO to keep the masses happy when WoW has so much content. If a game comes out the gate with very little end game content ( like swtor did ) players will get bored and go back to what they know and love. Also, Swtor was a great leveling experience for a lot but the game play was WoWish in a lot of ways without a lot of the "quality of life" feature most gamers have come to expect in their MMOs... thx or no thx to WoW. Like macros..addons etc.. I think its not a good move to not, at the very least, match the most beloved features of popular games when you launch. Adding them later takes too long and people miss what they had. This is just IMO and is why i stopped playing swtor.
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