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  1. #1

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    Quote Originally Posted by Norrin View Post
    You can have the source to MultiLaunchBox if you want a base for a simple Mac application.
    I was going to look into making MLB available on the pc with the ability to talk to Mac (MLB is already network ready for Macs using Bonjour).

    But with ISBoxer being so awesome, I gave up on all Mac coding and just bootcamped to Win 7.

    If you google Mac Virtual Machine (or something like that), you find information on creating a Mac OS VS on PC.
    I think you need a legal copy of Snow Leopard though. Not sure if Lion works or not. Since I no longer have a mac desktop for development I use the VM for playing around with.
    Sounds good, however, what's it written in? If it's Objective-C then It'll probably not help me very much. I primarily write in C#, with a little bit of C++. It'd have to be something like Mono C#, which if I were to go Mac support, would be my first choice in making the project cross platform. The main issue is really how to work Mac's UI, as I'm sure it's a completely different beast than WinApi calls and P/invoke.

  2. #2
    Member Norrin's Avatar
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    Yes MLB is in mostly obj-c with some c++.
    You could probably get away with Mono & C++ though.

  3. #3

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    Quote Originally Posted by Norrin View Post
    Yes MLB is in mostly obj-c with some c++.
    You could probably get away with Mono & C++ though.
    I'll take a look at it, surely. I'd be interested in just how Mac's system calls are compared to windows.

  4. #4
    Member Norrin's Avatar
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    Quote Originally Posted by HydraCoder View Post
    I'll take a look at it, surely. I'd be interested in just how Mac's system calls are compared to windows.
    You can find the source here: http://www.fivemasted.com/Dualboxing/Mlbsource.zip

    Its the not greatest of code. I was doing it mainly for me, so I didn't really comment it, or try to make it pretty at all.

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