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Thread: mist groups

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  1. #5

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    Monks look like they could be viable PvP-wise except that a lot of their skills revolve around or, at least, interact significantly with their statues. You need two statues up for maximum effect and they have a 5 second cast time. I don't understand how Blizzard can justify that kind of burden on a melee class. Even in PvE, how often do you have 10 seconds to spend buffing yourself whenever you need to reposition? Pretty poor design, IMO.

    The amount of passive AoE healing you can put out through damage with two statues up is pretty nuts, though. Hopefully I'm missing something and there's a glyph or talent or something that reduces the cast time.
    Last edited by Apatheist : 04-13-2012 at 09:01 AM

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