I'd create the DK's, with one per account.
Even if you're not planning that many, down the road.
And get them out of the DK starting area, then park them.
That will put them at Outland level immediately.
If you've only got a little bit on RAF.
I'd definitely use the time to boost as much as you can.
Especially with only two 4x combos.
You can grant levels, and you'll want to use those.
For boxing, several classes are very nice to have (this is my opinion).
Including:
A) Death Knights, Druids, Paladins, Shaman.
B) Hunter, Mage, Priests, Warlock
C) Rogue, Warrior.
In addition, its nice to have several tank capable classes, spread across your accounts.
If you could have one tank on each, that is flexibility down the road.
Healers are similar.
Tanks: Paladin > Druid > Death Knight > Warrior
PvE Heals: Priest > Shaman = Druid > Paladin
PvP Heals: Priest = Paladin > Shaman > Druid
Again, my opinion and not necessarily the same as everyone else's... just what is easier to "box" with less concentration necessary.
From what I've seen, in the expansion I plan to have (because they will absolutely rock):
- 5x Rets
- 4x DK's & 1x Healer (main team now)
- 5x Druids (Feral & Boomers look to be good, am 5x Resto now and that is fun too)
- 4x Shaman & 1x Druid (shammies, and a tank option)
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