Quote Originally Posted by snoopy2000 View Post
DK Tank :
Warrior Tank :
Ele Shaman:
Hunter ( which spec? ) :
Moonkin:
Warlock:
Mage:
Holy Priest:
Resto Shaman:
Resto Druid:
THANK YOU !!
DK and Warrior tanks are doable, especially if you drive from that window.
They're not the one-button mindless mashing of a Druid or Paladin tank, as there are more procs and things to worry about beyond the positioning of a mob and its facing.

Hunters are strong DPS, but their CC is a bit harder to use aside from being in the window and using it manually.
I don't like the interaction of two mechanics, when boxing them:
a) Melee attacks break follow; and
b) They auto switch from Ranged to Melee once a mob gets close.

Elemental Shaman are a great addition to any caster based team.
They have a lot of totem buffs that are nice.
If you don't have another Heroism/Bloodlust feature on the team, adding a shaman gets you that.

Mage has a lot of utility.
And you can spec Arcane for the simple boxing play.
Or Frost if you want Replenishment and the snare.

Warlock has a similar level of utility to the mage.
You can summon your toons back, after they hearth.
Healthstones and a Soulstone, plus pet buffs.

A boomkin can go with an easy to use macro, assuming you don't take the Sunfire talents.
If you do, then you need to manually push Moonfire/Sunfire, or the macro will stick.
They (like any Warlock, via a curse, or an Unholy DK) bring 8% spell damage, which can be very nice.
They also have the equivalent of Kings (via Mark of the Wild) and Innervate, Battle Rez, Solar Beam, root.

The Holy Priest is one of the better/easier options to heal with.
The Druid has similar mobility when healing, but a bit of a ramp up time; there is the equivalent of a two-step macro for them, posted by Luxlunae.
Resto Shaman has less mobility than the other two, but Earth Shield and Riptide rock as a boxed healer; plus the other shaman goodies (totems and heroism/bloodlust, if you team doesn't already have them).