I have the G13 laying around here somewhere..
Thing is, when you've played (and worked) all your life left handed on a right-handed keyboard you become accustomed to having that additional space around the arrow keys.
When I try to use the G13 it feels cramped.
I would love to have something a hybrid like the arrow keys to the right, but the G keys to the right most spot of that instead of the number pad. THAT would be awesome.
Just a suggestion, but try binding a modifier key to on of your mouses thumb buttons (ALT or CTRL). Then set the movement keys on your alts to ALT+W/A/S/D (or create a keymap in ISBoxer to send said hotkey to all other). That way, you don't have to take your hand off the mouse. When you want to move your alts, hold the thumb button and WASD normally.
I use this method for all my movement, jumping, etc.
Thanks!
I made a decision just like this last night. I have the death adder lefty version. So I used mouse 4 + alt to move them left, mouse 5 + alt to move them right, end to move them backwards and home to move them forwards.
Works real well on echo of Tyrande. Only issue now is having a 'other melee' setup for quick movement. Thinking Murozond here.
End Time just blows for multiboxing.
You can use any key or button as a modifier, the same as ALT, CTRL or SHIFT.
See: http://isboxer.com/index.php/guides/...s-modifier-key
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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Oh nice! Didn't know that.
That would mean doing what Apatheist stated. Just using a mouse button as a modifier. Not sure if that's really any better than the alternative I mentioned though.
Worst yet is the brain rewiring. I still have nightmares of trying to adjust to a right-handed mouse.
Ualaa,
I gave that a go but the same problem with drift in that one happens in all the others.
Basically, if I let my finger off the modifier at any point before the movement key, my characters will continue moving until I press that modifier again and repeat the same keystroke to trigger the in-game 'on release' notification.
Incredibly annoying in high paced fights. I'm still looking for movement alternatives.
Is there a way you can eliminate the aforementioned drift using this method?
I've given up on modifiers and now use the arrow keys as designated for range move.
I found it pretty instrumental in beating the well of eternity final encounter. You don't want to be right on top of Varo'Then when moving (especially with hunters in your box party) as his spike AE is retarded.
What I do is keep them away from my tank and when fel storm starts just strafe along left (not towards the well, you can get trapped) while walking Vaor'then towards them but not too close. Then just eat the one AE he will do once they get close, reset their facing and then keep away again. Repeat for the second fel storm and then bloodlust/AE the crap out of Varo'Then and the suppressors on Tyrande.
I think that was the cleanest well run I've had boxing so far. It still sucked hard on Queen. I don't know but my DPS seems to hit a brick wall on that fight. 5 wipes and of those, 4 had all my dps in the sub 11k range. When I did finally take it, 2 of my dps were over 15k. Food for thought. Not sure how much of that is luck.
Only one that I cannot handle at this point is Sylvannas. I'll figure her out eventually.
The advantage of doing it this way is that it opens an entire set of keybinds for every mouse button you have available. I use a Naga mouse with mod keys on buttons 1 through 6. Meaning all the easy to access keys (1-6, F1-F4, Q-R, A-F, Z-V, space, tab, tilde) all have 6 functions each depending which mouse button I use them with. I don't even use the rest of my keyboard anymore and I never need to take my hand off the comfortable WSAD pad.
It takes a bit of getting used to, but once you get to the point where you're familiar enough not to have to think about it, it increases your reaction time quite a lot. Also removes the necessity for awkward keystrokes (SHIFT+Alt+X, etc).
Last edited by Apatheist : 04-08-2012 at 04:33 AM
The disadvantage seems to be if you derp the modifier release before the movement key release, your toons will continue to move in the direction they were going.
Maybe this is my razer mouse + G510 issue, but its there.
If I use alt instead of mouse 4 they don't do it. So I can only surmise this is because of a hardware conflict.
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