
Originally Posted by
'Eteocles',index.php?page=Thread&postID=43843#post 43843
horde wins and
Erm, lemme start by saying this: On my battlegroup, we lose 70%+ of the time. It's basically 95%+ loss from 7 in the morning local (Hawaii standard) until about 6 in the evening when it "evens out" to just a 30% win rate. Maybe it's better on other battlegroups, but mine is *horrible*.
As to your points... It comes down to the fact that while you guys are pushed along basically a single path from Snowfall to Drek, at least you are *forced* to cap everything along the way. At least 50% of games on my battlegroup either IB or SH bunkers don't get capped or they get recapped because everyone leaves. That's honor right there.
We may be able to take SHGY before you guys get to Snowfall, BUT we're talking about the whole match, right? Alliance don't have to do jack shit to cap the FW aid station. You can rush right through to it and take virtually no damage getting there, whereas I lose half my health if I try and rush through the killing grounds in your base to get to the Aid Station... Lest we forget that there are 5 aggro elite NPC's right by that graveyard, making it virtually impossible to rush AS with less than 5-6 people. If there is a single Alliance playing D at the aid station it requires 10+ people to cap the f'ing thing.
The problem is that both sides can't use the same strategy: Horde could play D if they wanted to, and we'd win, but it'd be a 30+ minute game. It's easier to just go full offense and hope we get all four bunkers destroyed in a 10-15 minute game. Nobody wants to play D like that though because it's less honor per hour... So we're *forced* into playing a blitz offense, and sadly with the way your guys' base is set up and the map all together we will *always* be 2-3 minutes slower getting the aid station cap... When you're talking about an 11 minute game that's a significant advantage.
I have never seen a 10-15 minute game where we capped aid station before Alliance capped FW. Not ever, and I have 3 toons in full S1 and vindicator's and my 4 shammies who're on about 150k honor since they hit 70.
~~~
As to what's going to change? They're making it even more difficult for horde to rush AS while keeping Alliance at the same speed for a FW rush. That means that if we don't play D and go full O, we'll be getting less caps on average. That means these 300 honor losses on AV weekend are going to turn into 120 and 180 point losses because the only thing we could cap before Alliance kill Drek is IW and SH bunkers... Which is going to push Horde as a group to play D games. We're going back to 30-60 minute games where Horde chokes Alliance out at IBGY and turtles.
Connect With Us