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    Removing the cooldown on Judgment will help a bit , I hadn't heard about that. Seems like that could even be overpowered, particularly combined with the Art of War changes. I think the biggest reason why DK's > Rets right now is their ability to stick on a target and not be kited. Rets have no gap closers, no grip and their only way to avoid CC (aside from trinkets) is on a 25 sec cooldown and is spellsteal-able). Seems like any competent Mage could ruin your day.

    If Rets receive tools that help them stick on a target, I'll jump on the bandwagon. I've always preferred classes that can heal. Nothing more annoying than joining random BG's with no healers and having to hope you have 20 seconds between fights to eat.

    - Edit

    I've been reading up on Paladin changes since I posted this and I think I may have changed my mind. The way the first 2 talents worrk together (50% snare +45% speed for 3 seconds) plus the automatic 30 yard range on Judgment. Also, key point, I didn't see that Rets are getting a dispel for movement impairing effects. If this enables you to remove frost nova, they will be even more mobile than DK's. Pretty win!
    Last edited by Apatheist : 04-16-2012 at 03:47 PM

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