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  1. #1

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    Quote Originally Posted by zenga View Post
    Seriously.. . 4x ele shamans are retarded for arena at lvl 90 if they pop everything: stormlash totem stacks btw. 4x ascension with 4 instant hexes, pop your fire elementals and stun whatever you can with your earth elementals, while your fire elementals rape everything while spamming lava burst. The offhealing is absolutely sick as it is right now. It's easy to fuck up though and it's all about popping everything at once with a lot of buttons to take care off (i'd almost say the skill cap is pretty high, but he/she who masters to play 4x shamans is gonna be god). It's no 1 spamming death knight team, and I'm really happy for that (because it's my personal opinion that multiboxing should be harder than solo play, and only when you really master the spec/class you should get an advantage if you box).
    You have about 12 seconds to kill 2 people on their team or you lose basically. And you have to pop all your cooldowns in a specific order and hope to god they suck at totem stomping. It will be awesome and will take skill for sure. But lets not forget... dk skill cap to do well was very high.
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  2. #2

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    Would a 5 shaman boxer stand a chance vs a 5 dk boxer in MoP? Guess that's the first question that comes to mind, for me at least.

  3. #3

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    Quote Originally Posted by 3box View Post
    Would a 5 shaman boxer stand a chance vs a 5 dk boxer in MoP? Guess that's the first question that comes to mind, for me at least.
    I'm just playing it out in my head but assuming they are aggressive:
    1. They all run in with AMS and pop cooldowns
    2. You go into extreme defensive mode (as much as that's possible with ele shaman): stone bulwark totems, 2 or more healing tides, healing rains to survive at least 10-15 seconds. You would have to either have aura mastery or trinket 5 strangulates if you didn't get passive healing down. Project the totems away from your team to prevent totem stomping or force them to turn around and/or run away to stomp them.
    3. Pop Your cooldowns, gain range and/or go into spiritwalker's grace IWT mode.
    4. Hope they die

    With a separate dedicated healer it'd be a lot easier for the shaman.

    If they aren't aggressive you'd need to force use of AMS or other cooldowns by pumping some damage into them.

    I suspect you could also project a glyphed capacitor totem into their team from range and start going nuts.

    Another trick I used to do is have a round robin thunderstorm + earthgrab totem (2 shaman each key press) - the result would be them rooted 30(ish?) yards away because earthgrab doesn't proc until landing. Then you project a capacitor totem onto them.

    The more I think about all this, projected capacitor totems and round robin earthgrabs... it would be beautiful if pulled off. In practice though, a lot can go wrong and it's a lot of micro management to do, while you're always half a second away from death as elemental shaman are.

  4. #4

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    Quote Originally Posted by Shodokan View Post
    You have about 12 seconds to kill 2 people on their team or you lose basically. And you have to pop all your cooldowns in a specific order and hope to god they suck at totem stomping. It will be awesome and will take skill for sure. But lets not forget... dk skill cap to do well was very high.
    A single elemental is killing people at level 90 on beta in well under 12 seconds with Ascension. However, with five people and healing cooldowns though, a lot of factors change even with quadruple the firepower.

  5. #5

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    Quote Originally Posted by heyaz View Post
    A single elemental is killing people at level 90 on beta in well under 12 seconds with Ascension. However, with five people and healing cooldowns though, a lot of factors change even with quadruple the firepower.
    CC always changes things lol.
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