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  1. #91
    Member valkry's Avatar
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    Quote Originally Posted by Alemi View Post
    Unless there's a massive change to the way that elemental gains mana from fire spells or the numbers get tuned more clearly at 90, I really fail to see a way we're not going to have the glaring mana issues we had at the start of Cataclysm. Lightning bolt spam hasn't been a real effective way to deal damage since BC anyway... I'll take 1% net mana gain (and a "mana free" spell) over an empty mana pool anyday.

    At 90, you'll have the potential also be doing 25% more damage with LB anyway to offset the damage reduction with the UE talent. Hopefully we'll be looking at an 88-89 level cap soon so we can see how ele scales.
    It WILL be exactly the same as the start of cata. We will have mana issues until we get better gear. Just wait it out.
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  2. #92
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by valkry View Post
    It WILL be exactly the same as the start of cata. We will have mana issues until we get better gear. Just wait it out.
    gear - intellect - has no impact on your mana pool size, so regardless if your naked or fully geared, the number doesnt change, so I guess it wont be that bad

    also thunderstorm regens 15% mana, heals are more effective, lava burst costs reduced by 35%, lava beam only costs 25% of chainlight and can trigger rolling thunder and we dont have to spend that much mana on totems anymore

    so rather than beeing afraid of running out of mana after 2 or 3 minutes, I'm more concerned about every warrior having dragon shout/shockwave/aoe silience, every mage having dragons breath, every warlock shadowfury ... guess dont have to continue that list, thats why I think sacraficing damage for mana regeneration isnt that useful in pvp then when you're getting ccd to hell especially in arenas

    by the way just realized lightning bolt hits harder than lava burst, guess they want to lower the number beacuse that instant from lava surge has no cooldown and is pretty op at the moment, but still hope remains for stormlash+lava burst/EB oneshots
    Last edited by Kruschpakx4 : 04-27-2012 at 07:35 AM

  3. #93

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    So, Alemi and Krusch, up for a challenge? First guy to 2200 with shamans :P

  4. #94

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    Quote Originally Posted by Nikita View Post
    So, Alemi and Krusch, up for a challenge? First guy to 2200 with shamans :P
    If I feel shaman are going to be the best group to play in MoP I might jump in on that, but i still feel that a multi-class team will be amazing due to the mechanics being simplified for a lot of classes.
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  5. #95
    Rated Arena Member Kruschpakx4's Avatar
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    I'm not really sure if 2,2k is going to be easier than now since there will be even more aoe cc in 5v5 then, same problem as in wotlk, you may kill something with cooldowns but the most difficult part is pulling out a win in a 4v5 situation without cooldowns

    I do really hope that shaman gets some kind of stunn/cc and/or interrupt immune totem/glyph because except our stun totem there is not much to help us getting casts off, in case of both stun and interrupt immunity totem I'd just go echo of tarecgosa ... eh elements and full mastery and ... "RNG" them to death I guess

    however a good thing is that fulmination got now 7 charges to unload instead of 6 and lightningshields damage was also buffed, i hope that the damage scales well enough then on lvl 90. I hope my oneshot combo will work, but I'm pretty confident that unleash elements - lava burst - if all 4 go out instant elemental blast and fulmination with 7 orbs, even if everything is a noncrit it would deal about 200k damage (including SLT) to a 40% resilience target (numbers taken from lvl 87)
    that stunn totem will help alot to get casts off and totemic restoration is also a very well done talent, it litterally cuts the cooldown of your grounding in half every time and the talent also works when you do totemic recall, you drop tremor and recall for a 35 sec cd tremor.

    and I'm not really sure about blizzards intention with that lvl 90 talent that buffs our elements, but since its cooldown was reduced to 5 minutes I do have some hope that we can use them the very first time in arena in mop, and this would just fucking own even if they are going to be completely useless and nerfed to death, they would cause so much confusion that bad players wont really know what to do and eventually die somehow then
    Last edited by Kruschpakx4 : 04-29-2012 at 01:50 PM

  6. #96

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    So, Im gonna change my spacegoats to pandas once MoP hits live servers.

    Tacs for 5v5:

    Stack up my lightning shield on each shaman.

    Healer pops aura mastery.

    Hex on 4 targets -> Quacking palm on 4 targets (4 sec sleep from Panda racial) -> Capacitor Totem (5 sec stun totem)

    Pop stormlash totem -> Sp trinket -> Insta Lava burst

    Ill probably save my ascendence for that second kill. Kinda depends on how hard lvB will hit with trinkets up
    Last edited by Nikita : 04-29-2012 at 06:15 PM

  7. #97

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    Seems like we're gonna run around with 400 k health ++ @ lvl 90. Anyone else abit worried about multiboxing in arenas?

  8. #98
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    Glyph of Telluric Currents
    Causes your Lightning Bolt to restore 10% of your mana when it strikes an enemy.

    Proc Chance 100%

    No more annoying 30% slower cast speed on that glyph

  9. #99
    Rated Arena Member Kruschpakx4's Avatar
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    mana regg is the very last thing I'm concerned about regarding mop

    to be more specific, I'm wondering which new talent I'm going to hate the most, disrupting shout, remorseless winter, arcane bomb, mass spell reflection, dragon roar, power shot, ring of frost with 30 sec cooldown or ursols vortex. The only good thing is that dragon breath stays for firemages only and shadowfury wont be taken that much because howl of terror is much more useful.

    So if we assume damage compared to hp stays the same and we get more surviveability, better healing but nothing against cc and no powerful instant cast (+the loss of EM instant), then it looks really bad. Without some kind of stunn/poly/interrupt immunity totem we're getting fucked pretty much.
    Last edited by Kruschpakx4 : 05-20-2012 at 01:05 PM

  10. #100

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    So i got a few shammys on beta x5 and tried them in some pvp well what can i say. There is far to much CC/stuns all AOE off course. Find i was down a lot off the time. could be a bug but a mage could easyer take be down with a few GCD on there own. a warrior AOE me down (ok did not have PvP gear but i did fix that (though its low end on pemades. but helped a help)

    Yes FS>LvB is more or less a one shoot on most classes but it will not take down the mage shield.

    The shield we get is not great.

    Healing tide Does stack and its kinda crazy. when its up you can not die.

    Fire pet is on a 3m cooldown is the glyph

    You can only have one the pets out at a time. totems are are a pain to put down once again.

    I feel that start off cata great solo but in a group and u get targeted you going to be aoed downed in a few GCD's can not last.

    i would fraps some stuff but being cced and dieing getting 1 or 2 kills if am lucky.



    To be fair if they keep up like i been seeing last few patches if u think a lot off dualboxers quit in cata i can see double quitting in mop (lets hope the classes i was fighting tonight using bugged items theres a few wands thats giving like 70k spellpower.)
    Last edited by ebony : 05-26-2012 at 04:27 AM




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