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  1. #351
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Narij View Post
    Quote Originally Posted by roddo View Post
    So one guy loots and the collection items pop up on everyone that needs them?
    Can verify it affects all "loot the mob" type quests.
    Damn. Makes it tempting to reactive my accounts. :P
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  2. #352

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    Quote Originally Posted by dubiox View Post
    And I can't figure out why I can't keep my team together in org. Is there some kind of phasing in org now? I am seeing it if I go toward the drag from the main AH. Also, with auras gone, is crusader aura passive now or is it gone altogether? I know I can't keep my team following me with crusader on normally.
    Ebony posted in IRC last night that there is indeed phasing going on in Org, notable the entire area around the Zep towers, outside the front gate and someplace else. She had a lovely pic, but I didin't save the link, sorry.

    You'll also phase when you move off the ground. VERY ANNOYING.

    Yes, Crusader is Passive now, but it only effects the Paladin. It is called Heart of the Crusader. Also VERY ANNOYING.

    I was so excited to finally have my entire team on Headless Horseman's Mounts, but between the loss of Crusader Aura and all the stupid in-city phasing, it looks like I'm going to be forced to use the 2-passenger RAF rockets since there's no mounted speed boosts that work for toons over level 70. *glare*


    Quote Originally Posted by Narij View Post
    Can verify it affects all "loot the mob" type quests.
    Well, not all but the ones that don't are rare. The JC daily Elemental Goo doesn't drop the items for everyone, so I'm guessing if it's marked "Not Sharable" then the drops won't be for everyone.
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  3. #353

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    Btw if you have fps issues, going back to directx9 will solve that, and make sure SSAO is turned off (under graphics, last option).
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #354

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    Quote Originally Posted by Knytestorme View Post
    This can be moved if needed I guess.

    Currently every quest hand-in, no matter how small, is giving 60k guild xp....even level 1 quest hand-ins, I just made 3% of guild level 3 doing Northshire Abbey quests on one character from level 1-5. Given we now have the 11th slot available I'd say for anyone wanting to level their guild and might be capped on the caracters they want to get to 85 before MoP it might be worth making batches of throwaway teams in the 11th slot and just leveling them from like 1-15, deleteing and restarting for some really quick, easy guild leveling.
    To add to the guild exp boost, they removed the daily cap on guild exp. You can blast away on quests to get caught up to L25 real fast.

    Edit: In regards to Org phasing. If you log out on your mount while on the ground, then you will log in flying a few feet in the air. I noticed the phasing flying around doing dailies in Org. Very long delay for quest givers to show up once you flew to them.
    Last edited by moosejaw : 08-30-2012 at 10:52 AM
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  5. #355

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    Quote Originally Posted by moosejaw View Post
    To add to the guild exp boost, they removed the daily cap on guild exp. You can blast away on quests to get caught up to L25 real fast.
    I am not seeing this, quest hand ins are giving 175 guild XP on my server Uther. Am I missing something?

  6. #356

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    Quote Originally Posted by crowdx View Post
    I am not seeing this, quest hand ins are giving 175 guild XP on my server Uther. Am I missing something?
    The 175 is guild rep (they removed the weekly rep limits as well). You need to look in the guild tab to see how each quest effects it.

  7. #357

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    I am not seeing this, quest hand ins are giving 175 guild XP on my server Uther. Am I missing something?

    Just mouse over your guild exp bar in the guild tool. There is no daily limit calculated right now. Normal guild rep was about 50 per quest and guild exp was 17k per quest. So they ~tripled the gains for each quest.
    Last edited by moosejaw : 08-30-2012 at 10:57 AM
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  8. #358

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    Quote Originally Posted by moosejaw View Post
    Just mouse over your guild exp bar in the guild tool. There is no daily limit calculated right now. Normal guild rep was about 50 per quest and guild exp was 17k per quest. So they ~tripled the gains for each quest.
    I was referring to the 60k for a quest hand in. I do agree the extra XP with no cap is real nice though

    Knytestorme"Currently every quest hand-in, no matter how small, is giving 60k guild xp"

  9. #359

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    Quote Originally Posted by crowdx View Post
    I was referring to the 60k for a quest hand in. I do agree the extra XP with no cap is real nice though

    Knytestorme"Currently every quest hand-in, no matter how small, is giving 60k guild xp"
    Not sure why you're not seeing it but I double checked on a level one and a level 81 last night and even the breadcrumb hand-in's like the very first guy in Northshire, or Oomla/Thisalee in Hjyal would give 60k guild xp and ~175 guild rep

  10. #360

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    Quote Originally Posted by Knytestorme View Post
    Not sure why you're not seeing it but I double checked on a level one and a level 81 last night and even the breadcrumb hand-in's like the very first guy in Northshire, or Oomla/Thisalee in Hjyal would give 60k guild xp and ~175 guild rep
    Now I see what you are seeing, I was having a DUH!! Moment :P

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