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  1. #111

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    I was planning on MOP release to level x5 toons at once, now im not so sure.

    There is alot of collection quests in starting zone as well as these cut scene, solo phased quests, its going to be painful I think levelling x5 at once and extremely time consuming...
    I was upto the Jade Witch and halted cause its bugged, leading upto it, too many collection solo phased quests.

    Not sure if there is going to be 2 starting zones or just the one, have to wait and see before I can really decide which way to level on live, solo, or multi, grind or quest etc.

    Jade forest is nice, cant say I think much of the quests so far, then again, I really am more then over questing, new or old.

  2. #112

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    The glyph system as well as the talent system absolutely need to be changed. Nothing in either of those two systems should decide on how good you are.

    I would like at some point for WoW to not come down to class/spec choice at all but player skill. Paper, rock, scissors is simplistic and only fun if you are 6 years old.

  3. #113
    Member valkry's Avatar
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    Quote Originally Posted by MadMilitia View Post
    The glyph system as well as the talent system absolutely need to be changed. Nothing in either of those two systems should decide on how good you are.

    I would like at some point for WoW to not come down to class/spec choice at all but player skill. Paper, rock, scissors is simplistic and only fun if you are 6 years old.
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  4. #114
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    http://www.wowheadnews.com/blog=2025...-to-each-class


    Symbosis looks great.

    As a Feral Team, you can get: Shattering Blow (Warrior), Spirit Wolves (Shaman), Dispersion (Priest), Feign Death (Hunter), Frost Nova (Mage)...
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  5. #115

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    Quote Originally Posted by Ualaa View Post
    http://www.wowheadnews.com/blog=2025...-to-each-class


    Symbosis looks great.

    As a Feral Team, you can get: Shattering Blow (Warrior), Spirit Wolves (Shaman), Dispersion (Priest), Feign Death (Hunter), Frost Nova (Mage)...
    Sure if you had a warrior,shaman,priest,hunter and mage in your group on follow.

    Only one I see being op is the mage and warlock ones since they get heals(serious wtf!) and the resto gets iceblock or port. Rest of it is meh and the effect gets cancelled if the druid and the other class are too far apart. How far is too far? My guess is 100 yards....size of arena or a large space in bgs/pve raids.
    Last edited by Fat Tire : 04-14-2012 at 02:30 PM

  6. #116
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    I'm not in the beta, so am just going with what the spell actually says on Wowhead.

    Creates a symbiotic link, which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization.

    In exchange, grants the target one Druid ability, based on their class and combat role.

    Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if target and Druid become too far apart.
    There's nothing in there that says the target has to be in your party.
    That could easily be a restriction of the ability, but it is not listed as a requirement/restriction.

    My primary play is non-rated battlegrounds.
    Going by the description... which again could be different from what is actually required in beta, but I have no way of knowing that...
    It's extremely likely there will be at least one Warrior in an AV/IoC with me; in which case, one or two of my Ferals will have the ability to punch through invulnerability effects.
    Even if a Warrior is not present, you'll likely have something that gets you a nice bonus.
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  7. #117

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    Quote Originally Posted by Ualaa View Post
    I'm not in the beta, so am just going with what the spell actually says on Wowhead.



    There's nothing in there that says the target has to be in your party.
    That could easily be a restriction of the ability, but it is not listed as a requirement/restriction.

    My primary play is non-rated battlegrounds.
    Going by the description... which again could be different from what is actually required in beta, but I have no way of knowing that...
    It's extremely likely there will be at least one Warrior in an AV/IoC with me; in which case, one or two of my Ferals will have the ability to punch through invulnerability effects.
    Even if a Warrior is not present, you'll likely have something that gets you a nice bonus.
    Yea, youre right I have no idea if the spell has to be accepted by the target or not and if only one druid may only target a person(class) at a time. Not sure it makes sense to have 20 druids and one warrior and all 20 druids can get the warriors abilities off one warrior. I noticed how most of the abilities are not dmg boosters which is smart, but some of the others are major pvp cool downs. I dont know, this seems like a really cool spell and if it ends up being op in a pvp setting they will nerf it and then it will be almost worthless.
    Last edited by Fat Tire : 04-14-2012 at 07:26 PM

  8. #118

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    With such a spell there is going to be an ideal exchange or raid comp, and it will be soon figured out and used. In the current matrix, don't underestimate ele shamans getting aoe silence from the boomkin and boomkin gets purge, which is a very strong exchange. Either way I think there shouldn't be any healing or dmg spells involved. Resto shamans getting stealth is for instance a fine one, but else it's gonna be OP as fuck.
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  9. #119
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    feral wolves from an enhance shammy... OP as fuck!!
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  10. #120
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    Rogue tank, yay!!!

    Well for 30 seconds at least.

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