I think the graphics are getting too cartoony. It looks nice, but its almost like playing a disney movie or something.
The character creation is really streamlined, that looks nice. But seems like they are going for a much younger crowd now.
I think the graphics are getting too cartoony. It looks nice, but its almost like playing a disney movie or something.
The character creation is really streamlined, that looks nice. But seems like they are going for a much younger crowd now.
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"
I was planning on MOP release to level x5 toons at once, now im not so sure.
There is alot of collection quests in starting zone as well as these cut scene, solo phased quests, its going to be painful I think levelling x5 at once and extremely time consuming...
I was upto the Jade Witch and halted cause its bugged, leading upto it, too many collection solo phased quests.
Not sure if there is going to be 2 starting zones or just the one, have to wait and see before I can really decide which way to level on live, solo, or multi, grind or quest etc.
Jade forest is nice, cant say I think much of the quests so far, then again, I really am more then over questing, new or old.
The glyph system as well as the talent system absolutely need to be changed. Nothing in either of those two systems should decide on how good you are.
I would like at some point for WoW to not come down to class/spec choice at all but player skill. Paper, rock, scissors is simplistic and only fun if you are 6 years old.
Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer
http://www.wowheadnews.com/blog=2025...-to-each-class
Symbosis looks great.
As a Feral Team, you can get: Shattering Blow (Warrior), Spirit Wolves (Shaman), Dispersion (Priest), Feign Death (Hunter), Frost Nova (Mage)...
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
Sure if you had a warrior,shaman,priest,hunter and mage in your group on follow.
Only one I see being op is the mage and warlock ones since they get heals(serious wtf!) and the resto gets iceblock or port. Rest of it is meh and the effect gets cancelled if the druid and the other class are too far apart. How far is too far? My guess is 100 yards....size of arena or a large space in bgs/pve raids.
Last edited by Fat Tire : 04-14-2012 at 02:30 PM
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