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  1. #11
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    Sep 2008
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    Calgary, AB and Vancouver, BC
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    I don't like that Hunters switch to melee attacks (from ranged), when a target gets too close.
    Melee attacks break auto follow, which can be a pain in the ass.
    Not sure if this is a concern in MoP, with Hunters using Ranged weapons in their main hand instead of a weapon.

    I personally like an all caster team.
    The shaman (elemental) totems, all directly benefit casters.
    Some of those totems could benefit melee/ranged classes too, but not while the caster totems are currently in use.

    Hunter CC, is a bit harder than other classes... since you have to fire the trap (ground-target) at the target, or place it in advance.
    The other classes target something and likely set focus, and CC @Focus.

    I do have a Hunter team, and like the class somewhat.
    But not as much as another caster, when everyone on the team is basically casters... or a caster/part-time-tank.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  2. #12

    Default

    Got it. Thanks for clearing this out


  3. #13

    Default

    Hunters are easy to macro, and do excellent dps.
    EVE Online Get Ships. Train Skills.

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