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  1. #1

    Default [Request] specific channeled ability set-ups

    Ok, so I've seen some other posts on here about channeled abilities and about how timings "could" be set up and some other ambiguous ideas got thrown out there.

    What I'm really wondering is, what are you really good boxers specifically doing with your channeled abilities? I'd be curious to here from Apps, Msog2, and Chazz especially since I've pretty much copied all of your setups. I'd also like to know if you are just brute forcing it... ie waiting for that ability to finish before spamming your DPS key again.

    Here are a couple of things that I've done:
    1. set up the channeled ability to the quickbar with a hotkey to send that ability to "all". Then I just stop spamming while the ability is channeling to prevent interrupting it. It works if all of the toons have that ability on cool down, but it is a waste of DPS when one or two toons don't have that ability ready yet and they just stand there.

    2. I've also set up a completely different DPS Spam hotkey that includes that specific channeled ability for one toon, while it DPSs the other 3 toons in my group. It is a super awkward setup that includes multiple steps so that the completion of like 10 steps will be the same amount of time at the channeled ability to cast.

    I would really really like to get this figured out so that the only guys interrupting my channel is and enemy NPC or player.... not me.

    Lastly, if nobody has a good set-up for this... I'd like to devote some serious time to comming up with a solution that will work. Just not willing to put research time into inventing something that already exists.

    *edit* So I'm getting really close to perfecting my channel ability set up. Once I get it to work, I'll post my setup if there is any interest in it. I'm starting to suspect though that this is really easy and I'm the only one who finds it difficult.

    *edit* All right... I've finally perfected my system!!! I had to add a bunch of key maps, but in the end my maps are still very versatile and allow for the use of channeled abilities while still being able to spam my DPS button! Maybe in a week or so I'll get around to making a guide, but in the mean time I'd still like to know if this is something people are even interested in.

    Please reply to this thread if you are interested.
    Last edited by Riiker : 03-05-2012 at 04:17 AM

  2. #2

    Default I would be interested as I am still new at this

    I would love to know your configuration ... I am still new to this and although have tinkered still trying to get things down
    Quote Originally Posted by Riiker View Post
    Ok, so I've seen some other posts on here about channeled abilities and about how timings "could" be set up and some other ambiguous ideas got thrown out there.

    What I'm really wondering is, what are you really good boxers specifically doing with your channeled abilities? I'd be curious to here from Apps, Msog2, and Chazz especially since I've pretty much copied all of your setups. I'd also like to know if you are just brute forcing it... ie waiting for that ability to finish before spamming your DPS key again.

    Here are a couple of things that I've done:
    1. set up the channeled ability to the quickbar with a hotkey to send that ability to "all". Then I just stop spamming while the ability is channeling to prevent interrupting it. It works if all of the toons have that ability on cool down, but it is a waste of DPS when one or two toons don't have that ability ready yet and they just stand there.

    2. I've also set up a completely different DPS Spam hotkey that includes that specific channeled ability for one toon, while it DPSs the other 3 toons in my group. It is a super awkward setup that includes multiple steps so that the completion of like 10 steps will be the same amount of time at the channeled ability to cast.

    I would really really like to get this figured out so that the only guys interrupting my channel is and enemy NPC or player.... not me.

    Lastly, if nobody has a good set-up for this... I'd like to devote some serious time to comming up with a solution that will work. Just not willing to put research time into inventing something that already exists.

    *edit* So I'm getting really close to perfecting my channel ability set up. Once I get it to work, I'll post my setup if there is any interest in it. I'm starting to suspect though that this is really easy and I'm the only one who finds it difficult.

    *edit* All right... I've finally perfected my system!!! I had to add a bunch of key maps, but in the end my maps are still very versatile and allow for the use of channeled abilities while still being able to spam my DPS button! Maybe in a week or so I'll get around to making a guide, but in the mean time I'd still like to know if this is something people are even interested in.

    Please reply to this thread if you are interested.

  3. #3

    Default

    Well then it's settled. I'll try to get a guide posted this weekend or sooner if work and family can support.

  4. #4

    Default

    I would be very interested!

    I have two combos that I play mostly: Sage/Shadow and Marauder/Sorceror. I have all my healing/following/assisting/etc keys working just great, but my DPS keys are still giving me fits simply because of channeled abilities. So anything you can share would be great

  5. #5

    Default

    I'm really glad that there is some interest in this topic. I don't feel like the only one who didnt have some kind of workaround anymore. I'll start working on a guide tonight... hopefully I'll have something ready by saturday or sunday. Sorry to make you wait, but been really busy lately with work and stuff. Also, I'm really OCD when I make things like guides, so it takes me a little longer than most.

  6. #6

    Default

    I am using ISBoxer. There I make frequent use of "Do not advance to step for NNN seconds". Clicking the hotkey ingame for the channeled ability doesnt result in a stopcasting. I guess it will be difficult to make a generic guide. My default attack rotation which includes tank, healer and DDs has 11 steps and is very specific to my team setup. I use only one key for 90% of the fights.

  7. #7

    Default

    When I get off work, I'll post my setup and a brief guide on how to use it. It is a very versatile setup IMHO. Give me about 12 hours and I'll at least have my setup posted for people to look at.

  8. #8

    Default

    That would be great! Its hard to setup isboxer for a no-macro game like swtor

  9. #9

    Default

    Here is my setup. You should note that it is designed to be used in conjunction with the Character Configuration Tool: http://www.dual-boxing.com/threads/4...iguration-Tool

    I have both a 2man and 4man setup. I have included very detailed descriptions of my key maps using the "description" info boxes in ISBoxer so that should be able to hold you over until I can make a guide. My ingame keybinds are pretty much default with a few exceptions.

    Follow = `
    Target My Target = F6

    Instead of changing your ingame keybinds to match mine, you can simply edit the variable keystrokes that I've setup to match your ingame keybinds.

    Link to my setup:
    http://www.sendspace.com/file/2mx3bk

    I will post a guide soon for anyone who does not want to use my setup, but is still interested in how to set it up.

    *edit - Does anyone know how to put images into these posts? I'm new to forums so I really have now idea. My first effort was pretty much a fail.
    Last edited by Riiker : 03-07-2012 at 03:04 AM

  10. #10

    Default

    Thanks for sharing your setup. I dont know sentinels. Which ability is the channeled one?

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