For healing, you have a few basic approaches.

You can have a keybind, to do a heal on each of your toons.
Press this key, and have that heal hit the first toon.
Something like NumPad 1-5 = Small Heal or HoT.
And NumPad 6-0 = Big Heal or Fast Heal.




You can go with assisting the mob.
Either assist your DPS, and cast at the target's target.
Or target your tank/assist your tank, and go at it that way.
#show Flash Heal
<Insert Assist Here>
/cast [help][help,@targettarget][help,@targettargettarget] Flash Heal

Even if you go with another method, this is handy to have on one key, so you can heal people outside of your group.
You can also have an AoE Heal, on another bind.

If you're a Shaman, you could go with:
#show Riptide
/castsequence [@Tanks_Name] reset=5 Earth Shield, Riptide, Null

This is spammable, and will Earth Shield and then Riptide your tank.
After that, Null is not a recognized spell, so the sequence will fail (cannot advance) at that point.
But after 5 seconds of not pushing this macro, it will reset to the first spell.

If your software supports "Repeater Regions", that's probably a better method.
You get an addon like Grid+GridCustomLayouts or Vuhdo or Healbot, to display the party/raid alphabetically.
Have the Grid in the exact same position on all characters.
And then set the Repeater Region to send the clicks to your healer only.
If you're using Grid/GridCustomLayouts (my choice), you also need Clique to interpret the clicks; the other two are all-in-one addons.
If you're not using something that supports Repeater Regions, you can use HKN (free software) to add one, as detailed here: http://www.dual-boxing.com/threads/3...rthquake/page2





Battlegrounds (excluding Rated) from a specific to the weekend bonus honor BG can be done with almost any group composition.
The larger the scale, the less optimal your team has to be.

If you're playing in a 10-man, your group of five should be fairly powerful and capable of smashing the opposition.
In a 40-man BG, it doesn't matter so much if three opposition players can consistently take out your five guys... as you're a smaller portion of the team.

Rated Battlegrounds, are like Arena...
You have to be very optimal to have any kind of a chance.
And chances are, as a 5-man unit with all your toons inflexibly in the same place... you won't be winning many of these.

Dailies, whether in Tol Barad or elsewhere...
That's more like the 40-man BG compositions.

A team like 5x <Insert Any DPS Class>, can do dailies or battlegrounds.
If you like something, try it out.
If you have Recruit a Friend, level a lot of combinations... so you'll have many options down the road, and have the flexibility to change your mind.



Some combinations I enjoy:

5x Feral/Resto Druids
- I've run this as 5x the same spec, predominantly in large scale BG's.
- As Feral, they were the easiest/fastest leveling team I've had.

1x Paladin & 4x Frost Death Knights
- This is my default team, for 90% of my play.
- Very strong in PvP, capable of getting 8 Arena Wins (for Arena Conquest points cap) usually in under 20 games a week, and dominating most BG's.
- Once they had full honor gear, most 15-man BG's were winnable too... not just the 40-man games.

1x Feral/Boomkin Druid & 4x Shaman
- One of the shammies is dual spec Resto/Elemental, in case I need a healer.
- The Druid runs Boomkin, with 4x Elemental... but can go Feral as a Bear tank too.
- A warlock in the place of one of the Elemental Shaman... or a Paladin in place of the Druid (who would then go Boomkin) gets the team the +Spell Power proc, for greater strength in PvE stuff.
- This wouldn't be the strongest PvP team (Arena etc), but would be fun in battlegrounds especially the larger ones.

5x Disc Priests
- Smite spam, heals your team and damages your opposition... very easy play style.
- You can round-robin the Fear Ward (and Glyph it too), so it is always on your lead toon... who will Mouse Broadcast a Mass Dispel, if your team is fear-bombed.

5x Beast master Hunters
- For PvE stuff, this team destroys.
- It has strong DPS for PvP too, but no fear protection and no heals/rez.