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  1. #1
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    The only way to balance queue times for BG's will be to move from an Alliance vs Horde system... to a Blue Team vs Red Team system.
    That way, everyone for both factions is in the same pool of players.

    At the moment, for any given BG (forgetting Random, at the moment), whichever faction has fewer players queuing gets Instant queues... while the faction with more, has some form of wait time.

    If it was Blue Team vs Red Team, the BG could launch when there were 60+ players interested in an AV/IoC, with a total of 30+ players on each side.
    As a horde or alliance wanted to join, they'd be added to whichever side had fewer players.

    Wait time would be identical for both factions, and be based on the total number of players (US-wide or EU-wide) who wanted to run a given BG.

    Not going to happen, likely ever.
    Arena allows Horde vs Horde or Alliance vs Alliance...
    But you cannot play Alliance & Horde on the same side.




    I'd like BG's, that have different objectives...
    WSG and Twin Peaks, are the same idea on different maps.
    As is AB/BoG.

    But its hard to come up with variable objectives, that are fun and easy to implement.
    EotS is good, in that you have both AB style objectives to hold and WSG style flag to run.

    IoC/SotA are vehicles/bombs vs fixed defenses.
    I find IoC to be very fun, and SotA to suck, at least as a boxer.

    What kind of objectives would you put in a 10/15/40 man BG...
    That is not "Hold X Locations", "Destroy this Gate", or "Capture X" flags?
    Last edited by Ualaa : 03-11-2012 at 02:53 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

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    Quote Originally Posted by Ualaa View Post

    I'd like BG's, that have different objectives...
    WSG and Twin Peaks, are the same idea on different maps.
    As is AB/BoG.

    But its hard to come up with variable objectives, that are fun and easy to implement.
    EotS is good, in that you have both AB style objectives to hold and WSG style flag to run.

    IoC/SotA are vehicles/bombs vs fixed defenses.
    I find IoC to be very fun, and SotA to suck, at least as a boxer.

    What kind of objectives would you put in a 10/15/40 man BG...
    That is not "Hold X Locations", "Destroy this Gate", or "Capture X" flags?
    Yes, I totally understand what you mean. The existing BGs can be categorised fairly easily into what the main components of a winning team are (although not exhaustively):

    AB,BfG: Mobility: Speed between nodes and ability to move people to counter enemy offensives

    WSG, TP: Gear Fight : Ability to split team into two groups (Offensive and Defensive) and work together. But mainly relying on the gear and skill of individual players in those two groups.

    IoC, AV : Synergy: Ability for multiple groups of players to work together to complete small objectives or concentrate firepower on a certain target (Galv/Belinda, Gate of Keep, Node/Tower)

    SoTA: Pure CC fight. Team with most frost mages, rogues, hunters and DKs will win 99% of the time.

    EoTS: As you said, combination of a Mobility and Gear fight. With enough mobility, you can outmanoeuvre a team to cap 3 nodes constantly and rule out the gear factor.

    I love IoC. Must be my favourite game to play as a boxer. Certainly the easiest to wield most power in and have fall back positions when pugs fail.

    Was thinking about what you said about new kind of PvP games.

    What are your thoughts on a single flag CTF game? Same WSG map or TP, but with the sole flag spawning in the middle of the map and taking 10 seconds uninterrupted to pick it up.

    If you think about it, IoC is similar to the world PvP Wintergrasp. Take vehicles to destroy walls and get in to a final objective (relic or king). Killing the enemy doesn't matter too much in the grand scheme but destroying things does.

    What would a BG based on TB look like? Similar to EoTS but without the flag in the middle? And with siege engines/ vehicles? You could do a timer based game like SoTA where your goal is to cap the 3 nodes fastest by player numbers and control. Could be fun

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