Close
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Showing results 21 to 30 of 37
  1. #21

    Default

    Quote Originally Posted by Palee View Post
    Wow what bullshit. How the hell are we going to kill frost mages with 50% less scaling? No melee can stay on them. Or is there increased mobility coming up too?
    Well mage's control is being ajusted as well along with dispels in general. I am sure if it isnt working out during the beta how they envisioned there will be changes or it may go live and get overbuffed later.

  2. #22
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    We don't know enough to comment on if this is good or bad.
    If health was scaled back by say 75%, then a 50% reduction in melee damage would be a substantial boost.

    We don't know what a mage will have, in terms of damage or control either.
    Or what hit point pools will look like.

    Basically, everything they release is bits and pieces... which doesn't really mean a whole lot.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #23

    Default

    Mages wont have the easy Frost Armor that slows people for infinity. They stated that there was no skill involved in that so I'm sure its going away in MoP. Plus mages have to choose between a few things on their talent trees between damage and CC. I hope they nerf em to the ground.

  4. #24

    Default

    Quote Originally Posted by Palee View Post
    Wow what bullshit. How the hell are we going to kill frost mages with 50% less scaling? No melee can stay on them. Or is there increased mobility coming up too?
    Melee damage is way too high at the moment, so a nerf was really necessary. Yeah frost mages are way OP, but other casters get blown up in a matter of seconds.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  5. #25
    Member valkry's Avatar
    Join Date
    Sep 2008
    Location
    Port Hedland, Australia
    Posts
    2009

    Default

    Quote Originally Posted by zenga View Post
    Melee damage is way too high at the moment, so a nerf was really necessary. Yeah frost mages are way OP, but other casters get blown up in a matter of seconds.
    Truth
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  6. #26

    Default

    Quote Originally Posted by Multibocks View Post
    I hope they nerf em to the ground.
    Have mages ever been nerfed? lol.
    EVE Online Get Ships. Train Skills.

  7. #27
    Member valkry's Avatar
    Join Date
    Sep 2008
    Location
    Port Hedland, Australia
    Posts
    2009

    Default

    Quote Originally Posted by EaTCarbS View Post
    Have mages ever been nerfed? lol.
    They think they have, but it's just a case of one spec being buffed less than the others
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  8. #28

    Default

    If you look at the current MoP Paladin talents... They're insane. They removed all of the randomness to their rotation and made healing with them cake. You get WoG plus insta-cast FoL plus a 20 second cooldown attack that also will group heal your 5 Paladins. Plus, for every HP you have you get an extra 10% movement speed? Stacks up to 5 times? They're going to be blenders.

    They look head and shoulders above anyone else's talent previews. DKs are a distant second.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  9. #29

    Default

    What mosg says ... and it's the reason why I started with a new paladin team that should hit 85 before MOP starts, but is not supposed to do anything but levelling in cata.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  10. #30

    Default

    I don't know guys. From what I can tell, the attitude at Blizzard towards PvP has been one of minimal effort, if any.

    In seven years , they haven't tried to come up with a solution to blown out queue times for one faction. At present, I have to wait 10-15 mins to get a pop that is good enough for the boxers that run with my pre made group.

    Frost mages and rogues are insanely OP at the moment (in single toon & boxing) and there has been no attempt to even out the classes (ele shams and thunderstorm being resisted 90% of the time anyone.....?).

    Of the last 3 patches, the only change to PvP has been the addition of cross realm rateds and cross realm group queuing. Still no ability to cross realm raid for BGs or Arenas. It seems to me like PvP compatibility is just something slapped on the back of all the PvE changes.

    I don't hold much hope for mists and the PvP side of the game. If you want any proof, just peruse all the patches from 4.0 +

    The only new BGs we got were rehashes of WSG and AB :'(

    How much would it cost to bribe blizzard to give us new 40 man BGs ......

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •