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  1. #1

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    Nothing really works well these days to be honest. DKS cap out real fast unless you and your healer are incredibly skilled and your setup is perfect with ISBoxer.

    MoP ele shamans aren't really getting anything it seems nikita... I'm waiting for rets in MoP.
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  2. #2

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    Quote Originally Posted by Shodokan View Post
    Nothing really works well these days to be honest. DKS cap out real fast unless you and your healer are incredibly skilled and your setup is perfect with ISBoxer.

    MoP ele shamans aren't really getting anything it seems nikita... I'm waiting for rets in MoP.
    Shodokan, so rets seem to be strong again in MoP? How about DKs? I saw they get some really nice stuns or cc immunity.

  3. #3

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    I see ret/dk still being the best combo in Mop. With maybe ret/monk or monks in general taking over dks depending on what burst/defensive abilities they get. Ret/dk is alot of fun in 2s and is great practice for 3s, add another player playing a disc priest and its a really good comp, or add another ret either yours or another player and its a decent 3s comp. As long as they leave wog alone, I like rets/dks/monks.

  4. #4

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    Quote Originally Posted by Fat Tire View Post
    I see ret/dk still being the best combo in Mop. With maybe ret/monk or monks in general taking over dks depending on what burst/defensive abilities they get. Ret/dk is alot of fun in 2s and is great practice for 3s, add another player playing a disc priest and its a really good comp, or add another ret either yours or another player and its a decent 3s comp. As long as they leave wog alone, I like rets/dks/monks.
    Its changed to;
    Selfless healer = instant cast FoL after 2 judgements
    WOG has no cooldown anymore
    Easier to get holy power
    Rets also get absurd burst IMO with 5 TVs in a row while guardian is up, or the whole wings and infinite hammers.

    If that DK ability with 50% haste and chance to do 50,000 damage if your target is under 35% in 5 seconds... combined with the new healing abilities and such they are getting via talents. They look to be decently solid.
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  5. #5

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    For me alot of it has to do with how they scale melee down in MoP and I see the changes really hurting dks and rets most, but yes I look forward to the dks execute ability.

    "Melee Ability scaling across the board has been reduced by up to 50%. This means damage in PvP is not going to be frontloaded so much when melee classes connect, and staying in melee range of the target is going to be much more important since autoattack damage should take up a larger fraction of overall damage."

    Last edited by Fat Tire : 03-01-2012 at 11:26 AM

  6. #6

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    I was going through old post in the PvP forum last night, and on every page from 15-25 you could find 1750, 2000, 2200 achievement posts. God I wish ele shamans/rets/Dks were in the same state as back in WotLK.

    I must say that ele shamans in MoP seems pretty fun. Repulsion totem, 40 % of the dmg you do converts as healing to the lowest target, 15 sec of lava burst without CD. Astral shift, reduce dmg taken by 50 %, but reduces dmg done by 30 %. Alot of talents/totems seems pretty decent for PvP. But we`ll just have to wait and see

  7. #7
    Member Clovis's Avatar
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    I went ahead and upgraded my accounts to Cata. Thanks for the amazon.com suggestion but the most copies any vendor had were 3 so after paying for multiple shipping it was about the same to just buy from Blizzard.

    I'm leveling up my shaman group running through instances. Basically I'm running quad ele and getting a random tank in LFD -- chain lightning stuff down and cast 4x healing surge on the tank. About half the tanks don't like it but the other half ask to run some more instances. We're clearing just as good as a group and I only roll one time on the green / BOEs

    The plan for PvP is to turn my paladin holy and lead/control through that character and make the shaman enhance and then via interact with target send the group off on players while I heal.

    The more I think about it, the better I think this setup is going to be because if I'm not having to chase a player I can sit back and watch the bigger picture which means a greater situational awareness.
    "Shamanigins" quin-Shaman team - Magtheridon US - The Zerg

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  8. #8

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    Quote Originally Posted by Clovis View Post
    I went ahead and upgraded my accounts to Cata. Thanks for the amazon.com suggestion but the most copies any vendor had were 3 so after paying for multiple shipping it was about the same to just buy from Blizzard.

    I'm leveling up my shaman group running through instances. Basically I'm running quad ele and getting a random tank in LFD -- chain lightning stuff down and cast 4x healing surge on the tank. About half the tanks don't like it but the other half ask to run some more instances. We're clearing just as good as a group and I only roll one time on the green / BOEs

    The plan for PvP is to turn my paladin holy and lead/control through that character and make the shaman enhance and then via interact with target send the group off on players while I heal.

    The more I think about it, the better I think this setup is going to be because if I'm not having to chase a player I can sit back and watch the bigger picture which means a greater situational awareness.
    If your only wish is to do BGs then go for it, but enhance is in a very poor place overall in arena at the moment. I'm not saying don't do it but think about your spec a lot more before deciding and best of luck either way.
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  9. #9

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    Warlocks look like they got some good choices in MOP for casters anyway, (playing them atm and love them so fun.)


    I end up doing a lot off old dungeon runs and just framing out AV/ioc i find i get more honor winning in AV then losing nonstop in Random BG's. av done a bit off LFR as well but kinda not very good dps in pvp gear all to change in mop and am very happy about that change. its just how lucky you get with the other group now a days. i still stay death kights are probs the best but the setup seemed to automated for me.

  10. #10

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    Wow what bullshit. How the hell are we going to kill frost mages with 50% less scaling? No melee can stay on them. Or is there increased mobility coming up too?

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