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  1. #7

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    Quote Originally Posted by Multibocks View Post
    Here we go, casual vs hardcore fight.
    Casual means casual, not bad. There are plenty of casual guilds that do quite well without dumbing down the content to suit bad players.

    Quote Originally Posted by zenga View Post
    most of the guilds are stuck at their limit cq real potential.
    Seems to me the solution to this should be for players to take the steps necessary to improve (change composition, bench a player that's not carrying their weight, adjust strategy, etc). If you can't kill a boss, you shouldn't be able to kill the boss.

    I've seen the difference in attitude post-nerf over many tiers. You spend the rest of the tier grinding gear out of habit and so people don't get bored and stop logging in. Any sense of achievement for a challenging kill or improving as a guild is completely negated.
    Last edited by Apatheist : 02-28-2012 at 08:45 AM

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