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Ulduar 25 updates
After last week’s PVE farming extravaganza, my dps now pull anywhere from 18k to 22k. Last night’s VoA25 run I sat at 19-20k on non-add fights and 22k with adds. The increase in DPS was quite noticeable when i went back into Ulduar.
Council: This fight is all about steelbreaker. He provides the only real damage so after his death it's just a matter of killing the other two. I did kill Runemaster last, and while his' adds are a mild annoyance, they can be ignored and allowed to explode on the tank/dps. No need for chillbains.
Hodir: Now that it isn't a dps race I find this fight kind of fun. Mark the mages before you pull and keep them unfrozen. Then run around and collect buffs. While I doubt I can kill him in 3 minutes (this expansion), I'm tempted to have my paladin go Ret and provide more dps.
Crazy Cat Lady: I equipped two pvp trinkets and went at it with my normal group make up. The fear is on a ~30 second cool down so two characters can effectively cancel the shadow damage. The fight is long and I almost considered going for Nine Lives.
Mimiron: Work in progress. He doesn't spray napalm on multiple targets so keep the healer separated and you only need to deal with Shock Blast. P2, separate so he only damages one character at a time. Move out of rocket strike and the Laser Barrage. P3, kill the big trash, loot it, drop it under the boss. repeat until P4. At this point I disconnected logging back in to see my team get wiped out by a rocket strike.
P4 should be possible, My death knights will struggle to kill the head will only death coil and howling blast.
Tonight I'll give Mimiron, Freya +1, Ignis, and Thorim a shot.
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