I like that they give you three options at each tier.
And in general they're fairly similar... so they can say any Druid will be faster than other characters at Talent Tier 1 (Level 15).
Which lets them balance around all Druids having either a short duration boost or a steady/constant smaller boost.

It should be a lot easier to balance over time.
Which moves them back towards balancing 10 classes, instead of 30.





My Ferals are rather excited for:
- Nature's Swiftness, usable in any form.
- and for regaining their Power Shifting, at 90th.

Their survivability should really take off.
The ability to run away from anything, via spamming Shift_Into_Kitty...

And having 5x instant-cast big heal and/or 100% (glyphed) battle rez, on round-robin every 3 minutes.
Over and above the equivalent of Predatory Strikes (which will be a base ability), which will provide 5x instant-casts (but force a form shift) roughly every 10 seconds...

Some of the talents aren't clearly superior to others.
But every class has some that seem to be much better than the other options, at least boxed and playing a given spec.

Hopefully a lot of the talents make it live.