Still no luck. I have tried several alternatives to the sample dps key above and non will make my alt attack. I guess I will continue to use Mosg setup.![]()
Still no luck. I have tried several alternatives to the sample dps key above and non will make my alt attack. I guess I will continue to use Mosg setup.![]()
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
I have found, that if you are sending commands with one keymap..(multiple actions/steps), and one command in that keymap has a modifier, than all the commands need to have the same modifier (within that keymap). I had this problem yesterday and found a post about the modifiers, either in one of the threads here or on isboxer.com. I don't remember which, but it did solve my problem. Also, don't forget the default ingame Alt+F (set focus target) and the ctrl+F for getting the focus' target. Alt+F is changeable, but the ctrl+F is built into the game. This one was here on these forums.
Now really help out us noobs. All you dps kings/queens, tell us your rotations for the various classes. (And if you can, how do you stop the flytext about "not in range" or "not ready", etc.)
Yes, this is a thing with SWTOR and LOTRO and probably some other games, EQ2 maybe.
If the Key Combination being sent to this game includes a modifier -- Alt, Ctrl, or Shift -- then in order for the game to correctly process that modifier, the "Hold any Keystroke Actions while the Hotkey is held" option must be set to ON. Otherwise, the modifier may not still be held when the game decides it's time to check the state, and it will only interpret F1 in a Ctrl+F1.
Keystroke Actions in the same Step of a Mapped Key must be combined in order to all be Held. So if you've got Ctrl+F1 and Alt+F1 in the same step, going to the same Target (window..), the game is going to get Ctrl+F1+Alt+F1, all held down at once, before any of those buttons are released when you let go of the Hotkey. It's going to end up Ctrl+F1 and Ctrl+Alt+F1, or depending on the design of the game (I can imagine this going either way for different games) it may only interpret Ctrl+F1, or it may only interpret Ctrl+Alt+F1.
Also, if these keys need to go to the current window, any modifier keys that you are currently holding at the time may be interpreted by the game. (Because of the Hold flag on the Mapped Key)
I've never really liked this issue with certain games, maybe I can fiddle with something.
I found that if i did this: It worked. Why it works, that's your realm.You do great work LAX. Ctrl+F is the "acquire focus' target" and SPACE is just a filler. Not bound to any keybinding. Just the one that SWTOR does to skip screens.
Please use [code] tags to post code.Code:<?xml version="1.0" encoding="utf-8"?> <Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType> <SerializedObject><?xml version="1.0" encoding="utf-8"?> <MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>Attack</Name> <Description /> <Combo> <Combo>G13-G11</Combo> <Modifiers>None</Modifiers> <Key> <Key>G13-G11</Key> <Code>0</Code> </Key> </Combo> <SendNextClickBlockLocal>false</SendNextClickBlockLocal> <ManualLoad>false</ManualLoad> <ResetTimer>0</ResetTimer> <ResetType>Never</ResetType> <Mode>Default</Mode> <Steps> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Actions> <MappedKeyAction xsi:type="Keystroke"> <Target>2</Target> <Combo> <Combo>Ctrl+F</Combo> <Modifiers>Ctrl</Modifiers> <Key> <Key>F</Key> <Code>33</Code> </Key> </Combo> <RoundRobin>false</RoundRobin> </MappedKeyAction> <MappedKeyAction xsi:type="Keystroke"> <Target>2</Target> <Combo> <Combo>Space</Combo> <Modifiers>None</Modifiers> <Key> <Key>Space</Key> <Code>57</Code> </Key> </Combo> <RoundRobin>false</RoundRobin> </MappedKeyAction> <MappedKeyAction xsi:type="Keystroke"> <Target>all</Target> <Combo> <Combo>Ctrl+1</Combo> <Modifiers>Ctrl</Modifiers> <Key> <Key>1</Key> <Code>2</Code> </Key> </Combo> <RoundRobin>false</RoundRobin> </MappedKeyAction> <MappedKeyAction xsi:type="Keystroke"> <Target>all</Target> <Combo> <Combo>Ctrl+3</Combo> <Modifiers>Ctrl</Modifiers> <Key> <Key>3</Key> <Code>4</Code> </Key> </Combo> <RoundRobin>false</RoundRobin> </MappedKeyAction> </Actions> </Step> </Steps> </MappedKey></SerializedObject> </Box>
-MiRai
Last edited by MiRai : 02-05-2012 at 11:35 PM Reason: Added Code Tags
Not sure if this has been asked and I cannot find. I was wondering if the follow keybinding/keymap could be a toggle switch and if so how would it be done. Essentially if you hit the key once you get SWTOR "Follow Target"...and hit it again and get movement to break. Not sure if there is a way to test the condition but would be great if could do.
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