The problem with targeting is that Slot1 != PartySlot and Partyslot depends on the Character name, because the game "sorts" the PartySlots according to the charactername (in a weird way). Also it changes if you drop one partymember.
I came up with a double matrix of changing variables and a fried brain when I tried to visualize it.
So I took the brute force approach.
I came up with (some help from this forum) :
* 4 Variable keystokes (Target Slot1..4) and 20 possibilities to assign keys to them.
* selection is done by ingame clickbars -> Picture (also 20 ) and 20 keymaps which assign the keys to the variable keystroke keys.
-> result (after a whole saturday working on this) ===> very satisfying and COMPLETELY variable and SIMPLE to use if you have 2,3,4 man groups
example:
I have a view of all 4 accounts on my second screen.
slot1 | slot3
--------------
slot2 | slot4
Then I do a F1 on all my accounts the Operation frames of the account look like this:
Slot1=party1, Slot 2 = party2, slot3 is party3 and slot 4 is party4 from a slot -> party view it is 1234.
or it could be like this:
Slot1=party1, slot2=party3, slot3=party4, slot4=party2 => 1342
The Clickmap looks like:
Clicking of one of the Pictures executes the keymap which sets the 4 variable keypress for all slots:
the variables I use in Account0...4 for targeting.
With this setup it is with an easy click on a picture possible to change the leader when the group composition changes.
(or everytime I export from ISBOXER toolkit)
I added the Party1 Virtual Key, so you can sent "target Party1" to any account you want. (I use that for my clickbar healing, instead of mouseklick targeting)
more info : http://www.dual-boxing.com/threads/4...l=1#post355980
hope it helps some people.
Cheers
BloodCloud
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