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  1. #1

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    Quote Originally Posted by pinotnoir View Post
    I followed the guide and follow works but my test dps key will not make the second character attack. Everything looks just as you displayed it. Any ideas?
    if you are using a Control modifier such as ALT CTR ... try setting the Hold any KeyStroke Actions while Hotkey is Held to "ON"

  2. #2

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    Still no luck. I have tried several alternatives to the sample dps key above and non will make my alt attack. I guess I will continue to use Mosg setup.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  3. #3

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    Quote Originally Posted by pinotnoir View Post
    One thing about the Mosg setup that has a disadvantage for dual boxers is adding strangers to your group. If I add someone to my group the alt starts following him screwing things all up. If I keep the group just me it works perfect. Hopefully this system will fix that.
    It's still based on targeting specific party members (as pictured), there is no way around that without the game adding macro capabilities in order to macro, say, /follow <name>.

    The way that will most easily be solved is when I add an in-game Variable Keystrokes editor, so you would pop up the ISBoxer Control Panel, and there would be boxes for you to adjust the "Target Slot 1", "Target Slot 2" etc keystrokes with the new values. Alternatively, chazz's guides demonstrate how to use Set Variable Keystroke Action to do the same.
    Last edited by Lax : 02-05-2012 at 01:13 PM
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  4. #4

    Lightbulb

    The problem with targeting is that Slot1 != PartySlot and Partyslot depends on the Character name, because the game "sorts" the PartySlots according to the charactername (in a weird way). Also it changes if you drop one partymember.
    I came up with a double matrix of changing variables and a fried brain when I tried to visualize it.
    So I took the brute force approach.

    I came up with (some help from this forum) :

    * 4 Variable keystokes (Target Slot1..4) and 20 possibilities to assign keys to them.
    * selection is done by ingame clickbars -> Picture (also 20 ) and 20 keymaps which assign the keys to the variable keystroke keys.

    -> result (after a whole saturday working on this) ===> very satisfying and COMPLETELY variable and SIMPLE to use if you have 2,3,4 man groups

    example:

    I have a view of all 4 accounts on my second screen.

    slot1 | slot3
    --------------
    slot2 | slot4

    Then I do a F1 on all my accounts the Operation frames of the account look like this:
    Slot1=party1, Slot 2 = party2, slot3 is party3 and slot 4 is party4 from a slot -> party view it is 1234.


    or it could be like this:

    Slot1=party1, slot2=party3, slot3=party4, slot4=party2 => 1342


    The Clickmap looks like:



    Clicking of one of the Pictures executes the keymap which sets the 4 variable keypress for all slots:



    the variables I use in Account0...4 for targeting.




    With this setup it is with an easy click on a picture possible to change the leader when the group composition changes.
    (or everytime I export from ISBOXER toolkit)

    I added the Party1 Virtual Key, so you can sent "target Party1" to any account you want. (I use that for my clickbar healing, instead of mouseklick targeting)
    more info : http://www.dual-boxing.com/threads/4...l=1#post355980



    hope it helps some people.


    Cheers
    BloodCloud
    Last edited by Bloodcloud : 02-16-2012 at 09:37 AM Reason: added party targeting
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  5. #5

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    Quote Originally Posted by Bloodcloud View Post
    The problem with targeting is that Slot1 != PartySlot and Partyslot depends on the Character name, because the game "sorts" the PartySlots according to the charactername (in a weird way).
    example:
    From my under standing SWTOR does not sort by name. It's sorted by an UUID "Universally Unique IDentifier" that is generated when you create your character. If you create Z first and A last Z will be in the first group Slot.

  6. #6

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    Quote Originally Posted by Darkmod View Post
    It's sorted by an UUID "Universally Unique IDentifier" that is generated when you create your character.
    That makes total sense now. I always felt like my characters were sorted in the order they were created, but never knew why or how. Now I know

  7. #7

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    Hi

    I am really new at multiboxing and isboxer. I spent about 5 hours yesterday trying to follow various guides but I keep coming up stuck. Is the code Gorthu posted a complete setup? If not I would really appreciate it if someone could post one in a download file? (not sure if that's even possible) Sorry if its not, I am just really confused with it all.

    Thanks in advance,
    Chris

  8. #8

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    Any chance you could do the, "For Dummies" version of your clickmap setup, similar to your first guide?

  9. #9

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    Could you make a "For Dummies" guide for your variable party slot setup. I still haven't figured out a way to join Warzones without my follow/assist breaking!
    Last edited by Apatheist : 02-19-2012 at 09:05 AM

  10. #10

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    First, thanks for putting together a great setup for using variable keystrokes to change characters. My question is that although mine works fine, I really am unsure what isboxer is doing when it reads the Target Slot {SLOT} command. I know it is using the variable keystrokes we setup for each group that redefine which is the appropriate F key to use. What I dont understand is how it know which of the Target Slot 1-4 that we setup.

    For example, lets say we are slot 3 (I am just using simple counting down from the top for an example) and we want all of the other characters to target me. Your example has a keymap that sends Target Slot {SLOT} to all of the other windows. So when window 1 reads that command is it pulling in the {SLOT} from the window sending the command to it? In other words it would read that as Target Slot 3 in this example?

    I hope that made sense. As I said, mine work great but I always try to make sure I understand what I am doing so I can build new keystrokes.

    Thanks for all of your work in putting together the for dummies setup. I certainly fall into the "dummies" category.

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