Close
Showing results 1 to 10 of 34

Hybrid View

  1. #1

    Default

    Quote Originally Posted by Apps View Post

    Sorry, but that's just not right. I'm operating melee wars, and I definitely don't have that problem. And even if I had a ton of skills to use, I'd use ISBoxer to deliver dps rotations and other combo keybinds.
    Actually it is right. Here is the proof. You can run rotations sure, but the vast majority are not running ISboxer. You can also tie everything together, that doesn't make it efficient. For your DPS rotation you will run 5 or 6 abilities together, the rest should be manually handled for optimal control and expenditure of rage. Even by macroing them together you are going to be extremely wasteful with rage. You don't need to drop a 5 point spender to do 5k on someone who has 500 hp left. Running a macro will do that.

    Here is the list.

    DPS

    Smash *
    Ravage *
    Deadly Throw *
    Sweeping Slash (focus/fury builder) *
    Vicious Throw
    Deadly Saber
    Annhiliate
    Battering Assault
    Rupture
    Vicious Slash
    Force Scream *
    Assault

    Five of those should not be on a macro rotation, they are marked with an asterix. If you are playing well, you are using ALL of those abilities.

    Utility Abilities

    Force Charge
    Predation
    Berserk
    Bloodthirst
    Frenzy
    Disruption
    Crippling Slash
    Unleash (CC break everyone has)
    Force Choke

    That is 9 abilities. None of those abilities should be linked. Frenzy can be linked to Bloodthirst, but it should be on seperate keybinds because Frenzy also needs to be free for Predation or Berserking on demand.

    Defensive Cooldowns

    Force Camoflage
    Undying Rage
    Cloak of Pain
    Saber Ward
    Obfuscate
    Intimidating Roar

    6 abilities. At most saber ward and cloak of pain can be linked. The rest no.

    Universal items.
    2x Relics
    1x Adrenal
    1x Health kit

    4 more abilities. You should actually be running 5 hotkeys for this. One hotkey that is tied to Frenzy/Bloodthirst and all of your cooldowns, and then each cooldown independent of each other so you don't waste cool downs in situations you don't need to. Blowing a power adrenal to finish someone in a close fight is a better choice than blowing a relic and a power adrenal when you don't need to.

    Total number of abilities/items that have to be used constantly, 31.

    By running macro's this can be condensed to about 23 keybinds without getting extremely lazy and actually killing your overall effectiveness. Also, for non-boxing people not running a macro program, it is 30+ keybinds if they want to play an annihilation marauder at level 50.

  2. #2

    Default

    Quote Originally Posted by Mercbeast View Post
    Actually it is right. Here is the proof. You can run rotations sure, but the vast majority are not running ISboxer. You can also tie everything together, that doesn't make it efficient. For your DPS rotation you will run 5 or 6 abilities together, the rest should be manually handled for optimal control and expenditure of rage. Even by macroing them together you are going to be extremely wasteful with rage. You don't need to drop a 5 point spender to do 5k on someone who has 500 hp left. Running a macro will do that.

    Here is the list.

    DPS

    Smash *
    Ravage *
    Deadly Throw *
    Sweeping Slash (focus/fury builder) *
    Vicious Throw
    Deadly Saber
    Annhiliate
    Battering Assault
    Rupture
    Vicious Slash
    Force Scream *
    Assault

    Five of those should not be on a macro rotation, they are marked with an asterix. If you are playing well, you are using ALL of those abilities.

    Utility Abilities

    Force Charge
    Predation
    Berserk
    Bloodthirst
    Frenzy
    Disruption
    Crippling Slash
    Unleash (CC break everyone has)
    Force Choke

    That is 9 abilities. None of those abilities should be linked. Frenzy can be linked to Bloodthirst, but it should be on seperate keybinds because Frenzy also needs to be free for Predation or Berserking on demand.

    Defensive Cooldowns

    Force Camoflage
    Undying Rage
    Cloak of Pain
    Saber Ward
    Obfuscate
    Intimidating Roar

    6 abilities. At most saber ward and cloak of pain can be linked. The rest no.

    Universal items.
    2x Relics
    1x Adrenal
    1x Health kit

    4 more abilities. You should actually be running 5 hotkeys for this. One hotkey that is tied to Frenzy/Bloodthirst and all of your cooldowns, and then each cooldown independent of each other so you don't waste cool downs in situations you don't need to. Blowing a power adrenal to finish someone in a close fight is a better choice than blowing a relic and a power adrenal when you don't need to.

    Total number of abilities/items that have to be used constantly, 31.

    By running macro's this can be condensed to about 23 keybinds without getting extremely lazy and actually killing your overall effectiveness. Also, for non-boxing people not running a macro program, it is 30+ keybinds if they want to play an annihilation marauder at level 50.
    HOLY SHIT!!! that's a lot of keybinds! My SWs are only 15 atm.. i started my jug+3 sorcs and love them! but yea.. this game has way too many abilities and not enough hotbars!!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  3. #3

    Default

    Quote Originally Posted by Lyonheart View Post
    .. this game has way too many abilities and not enough hotbars!!
    ^^^^^^^^^^^ What he said
    I don't suffer from Schizophrenia, I enjoy every moment of it !

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •