I don't suffer from Schizophrenia, I enjoy every moment of it !
I agree with Merc. That's how I had my DK's set up, too.
SWTOR is not as easy to box as WoW was. It's not difficult by any means (though the setup is much more complicated). However, it doesn't have the ease of access that WoW has. IWT, addons like Jamba that automate quest dialogs, flight paths, etc. The SWTOR client is much less responsive than the WoW client, which makes click healing and target swapping (focus, target of target, etc) much more difficult. Lack of WoWs complex macro system is an obvious hinderance.
The thing SWTOR really has going for it is how low the player skill cap is. The game is much, much simpler to play well on a class level than WoW is. You have significantly fewer abilities to utilize, less complicated abilities, fewer cooldowns, vastly simpler rotations. An easier game means there's less difference between a boxed character and one that's being individually micromanaged.
I suppose it evens out. The game is easier but the client limitations make it less convenient.
Last edited by Apatheist : 02-11-2012 at 03:57 PM
Actually it is right. Here is the proof. You can run rotations sure, but the vast majority are not running ISboxer. You can also tie everything together, that doesn't make it efficient. For your DPS rotation you will run 5 or 6 abilities together, the rest should be manually handled for optimal control and expenditure of rage. Even by macroing them together you are going to be extremely wasteful with rage. You don't need to drop a 5 point spender to do 5k on someone who has 500 hp left. Running a macro will do that.
Here is the list.
DPS
Smash *
Ravage *
Deadly Throw *
Sweeping Slash (focus/fury builder) *
Vicious Throw
Deadly Saber
Annhiliate
Battering Assault
Rupture
Vicious Slash
Force Scream *
Assault
Five of those should not be on a macro rotation, they are marked with an asterix. If you are playing well, you are using ALL of those abilities.
Utility Abilities
Force Charge
Predation
Berserk
Bloodthirst
Frenzy
Disruption
Crippling Slash
Unleash (CC break everyone has)
Force Choke
That is 9 abilities. None of those abilities should be linked. Frenzy can be linked to Bloodthirst, but it should be on seperate keybinds because Frenzy also needs to be free for Predation or Berserking on demand.
Defensive Cooldowns
Force Camoflage
Undying Rage
Cloak of Pain
Saber Ward
Obfuscate
Intimidating Roar
6 abilities. At most saber ward and cloak of pain can be linked. The rest no.
Universal items.
2x Relics
1x Adrenal
1x Health kit
4 more abilities. You should actually be running 5 hotkeys for this. One hotkey that is tied to Frenzy/Bloodthirst and all of your cooldowns, and then each cooldown independent of each other so you don't waste cool downs in situations you don't need to. Blowing a power adrenal to finish someone in a close fight is a better choice than blowing a relic and a power adrenal when you don't need to.
Total number of abilities/items that have to be used constantly, 31.
By running macro's this can be condensed to about 23 keybinds without getting extremely lazy and actually killing your overall effectiveness. Also, for non-boxing people not running a macro program, it is 30+ keybinds if they want to play an annihilation marauder at level 50.
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
Definitely not contending the number of skills / attacks the melee group has... but we may be talking two different types of fruit here.
I think perhaps im doing something different. I simply dont use everything. Not every fight uses skills anywhere near that number... and 95% of the time, while boxing, I rarely get to use everything, simply because stuff dies before I can get to all the different skills. Perhaps in PVE there might be a boss somewhere, where a player would need to use every skill they have.. dunno. I do have Slam in a macro with other abilities.. and I do also have Ravage in yet another DPS Spam.
PVP is a whole another story of course.
The point I was pushing was the comment about ".. they constantly use." I was saying that I have never constantly used all skills. Of course the total number of skills is significant, as is for all other classes.
And perhaps its also a factor of MBing a group, doing missions, world PvP, a lot of PvE Heroics... and very little FlashPoints. Doing that, I definitely never use more than 3-5 dps macro keys, with about 5 skills in each ~ 15 skills. Stuff is dead well before I need more.
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