It REALLY depends on comp.
For me the following normally holds true.
Kill a healer if its shaman/priest healer. Kill a reck'd warrior. Sit on DK after it blows AMS since it's defensive cooldowns are crap. Chain silences on one healer while you kill the other. Firemages need to die... like ASAP. Other than that clothies are my primary targets or boomkins. Silences never go into holy paladins due to bubble + trinket + aura mastery.
I do stream 3's sometimes but i hate streaming 5's. My FPS drops too much unless i KILL my video settings. I will be streaming my 3's i am going to run with my shaman i think.
RMP: Paladin sits on mage, dks kill priest
RLS: Swap between shaman and lock or just kill shaman
FMP: AMS for when going for a kill otherwise tunnel the priest
TSG: CC paladin and sit DK unless warrior recks... you can also try and global the paladin when he pops out from behind a corner with all your burst.
Its a mixture of what you talk about.
The most important thing vs shaman teams is knowing to kill spirit link as soon as it is dropped. This cannot be done through macros anymore.
Not normally, it hits for significantly less than frost strike
Never defensive.
Yes, i change tatics a lot depending on how they react, what they are doing for CC etc.
No they do not
I stop queuing if i get a team more than 5 times within 20 mins above 1900 unless i'm farming them so bad it isn't even funny.
Frost strike, howling blast, strangulate correctly.
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