Been out of WoW for more than a year and did some videography. Now I wanna start over in SWTOR and join Legion of DOOM.
Question:
I wanna know your current composition so that I will have an idea.
Please list your current team and Why
Thanks
Been out of WoW for more than a year and did some videography. Now I wanna start over in SWTOR and join Legion of DOOM.
Question:
I wanna know your current composition so that I will have an idea.
Please list your current team and Why
Thanks
was 4x sorc but im thinking of going to 4x op if they fix follow
I'm planing this team composition:
Powertech - Tank
Sorcerer - DPS
Mercenary - DPS
Operative - Heal
Should I substitute a Sniper instead? to whom?
Companions:
Should I go for all DPS?
Mercenary/Commando are not good sustained PvE DPS.
The easiest DPS to manage will be marauder or juggernaut.
Marauders have among the highest if not the highest sustained DPS in the game currently with the annihilation trees and they do not have a resource that has to be managed the way a commando/mercenary does. Commando/Merc is burst, burst and more burst with dramatic DPS fall off in a sustained encounter. Marauder has a few seconds of ramp up and then it is just monster DPS all the way. Additionally you get the fourth class buff with a marauder.
The drawback is that it is melee and melee is not optimal for PvE boxing mechanics.
For fire and forget sustainable DPS Sorc/Sorc all the way. If you do not want double sorc, a sniper is your next best option.
Powertech is your best choice for a tank as they have the best tools to tank for a boxer in this game. Ranged tanking against anti melee encounters. Melee tanking for melee encounters. Charge for simple mobility, pull for splitting pulls, the best aoe threat generation for aoe pulls.
For healing, Operative is in my opinion far and away the best healer in the game currently. They only lack the absorb shield that Sorcs get, but you can handle that with your DPS sorc. Just set the tank as your focus and toss a shield onto the focus in your DPS rotation.
LoD has lots of MBers, you are most welcome.
Several guild members are doing 4X the same class and leveling each set up. Yet there are also people who are doing dissimilar classes.
Mercbeasts post is spot on.
Marauder + Jugg is pretty nice. I have a team like this.
Double Sorc is ok.... nice dps, but weaker than the "mage glass cannon" from WoW.
Powertechs... Mosg has a team of these right now, and he is stupid crazy BOSS.
I'm currently working on 4x Sorcerers instead of the Powertechs. The dps is probably double the Powertech's. I'm very happy with them so far.
"Tact is for those that lack the wit for sarcasm."
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Keep in mind, all this will change.. i say play what feels good to you. this game just came out. I'm sure they will be balancing and adjusting DPS up and down for years to come! Sorcs are the closest thing to shaman in WoW. Lightning and heals. They also have a 1 minute ranged CC. However, no tank if your playing 4. Has anyone done 1 Jug or PT and 3 sorcs?
With a Jug as tank, you can CC up to 3 targets ( so no AE agro needed for non boss encounters ) and just burn them down one at a time.
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
For pure PvE rape I'd go with 1 PT 3 Sorcs.
For pure PvP rape I'd go with PT's Sentinels or Juggs. The autofollow fix MIGHT readjust this but charging/leaping makes all the difference and mashing your follow while meleeing people down mitigates most of the follow issues.
Marauders also put ou relativelyt extensive self/group healing. Right now my usual DPS/healing numbers while playing a very objective centric playstyle is 200-250k DPS and 50k healing per Sentinel (not including my reusable rakata heals)
Personally my next project is going to be either double Vanguard (powertech) or Vanguard/Scoundrel to attempt hardmodes with DPS companions.
I am also relatively certain we can get sort of a ghetto IWT going for PvE melee DPS trains having melee DPS follow your tank and assist off of your tank! PT/Jug move via charge, and DPS adjusts likewise but will also follow if their charge is not up.
This would let you drive an all melee team in PvE with your healer which in my perspective would be the ideal method to control a team as you get the best situational awareness.
Once they fix the follow bug, I agree that melee teams will be 110% viable--Especially those with a leap or pull ability. With your alts moonwalking every time you hit follow they frequently don't get into melee for me atm.
"Tact is for those that lack the wit for sarcasm."
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I put my jump break on a delay so it only passes once every 4 seconds. Keeping the target snared + leaping I get pretty good time on target with my sentinels. You can get even better time on target if you run the combat/carnage line which gives you a run speed boost.
My commandos are good but people quickly identified the insane spike DPS they could do and now in WZs they just get chain interrupted against anyone who is aware of my team.
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