What spec are you planning to play? I suggest playing Combat or Mutilate if you are questing or running instances.
For Engineering glove tinker and trinkets, I usually have it bound to my main ability (Mutilate or Sinister Strike) as well as for Fan of Knives. Speaking of main ability and FoK, I also use /startattack because your auto-attacks will not start until a successful ability is executed.
This is the macro I made/use for Combat/Mutilate. (You will probably have to change the spec numbers on it to match the abilities) I do not have any on-use trinket, just Synapse Springs on my gloves. The gloves will not active when out of combat to prevent wasting a cooldown when button is accidentally pressed.
Code:
#show [spec:1]Sinister Strike;[spec:2]Mutilate
/startattack
/use [combat]10
/use [spec:1]Sinister Strike;[spec:2]Mutilate
/run UIErrorsFrame:Clear()
Code:
#show Fan of Knives
/startattack
/use [combat]10
/use Fan of Knives
/run UIErrorsFrame:Clear()
These are my Tricks of the Trade macros, you probably won't need them yet until you learn the ability in mid-70s. You can use to tricks the tank (recommended for instances) or another dps. (either pvp situation or during raid boss encounters)
Focus Macro (Will focus your friendly mouseover target, otherwise your target)
Code:
/focus [@mouseover,help][]
Tricks of the Trade: (Will tricks your Focus, otherwise your target's target or the friendly player you are targeting)
Code:
#show Tricks of the Trade
/use [@focus,help,nodead][@targettarget,help,nodead][help]Tricks of the Trade
Vanish macro for when sometimes your autoattacks break you out of stealth
Code:
#show
/stopattack
/use Vanish
Blind macro that doesn't spam if you press your macro keybind multiple times
Code:
/run u,bl="target","Blind";if IsSpellInRange(bl,u)==1 and GetSpellCooldown(bl)==0 then SendChatMessage(GetSpellLink(bl).." used on "..UnitName(u)..". ~60sec") end
/use Blind
There isn't really macro that will play your rotation for you and do decent dps as a Rogue since combo points vary depending on crits/talents, Slice and Dice duration, Rupture duration, energy/procs and other cooldowns. When playing Combat, your Adrenaline Rush and Killing Spree cooldowns will vary depending on the number combo points used for offensive finishers. For Assassination, Seal Fate talent could grant you 3CP on crits and normal Mutilate does 2CP which will screw up your rotation. Either wasting combo points or using finisher before reaching 4-5CP. That's from my experience of having 7 Rogues (played both specs) and in the progress of leveling an 8th.
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