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Thread: Worst PVP Ever

  1. #1

    Default Worst PVP Ever

    If you plan on PVPing in SWTOR I just want to let everyone know it's the Worst PVP I ever seen. It needs tons of work.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  2. #2

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    Yes, its beyond horrible.

  3. #3
    Member Crum1515's Avatar
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    you have obviously never pvp'd in real life
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  4. #4

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    Why does anyone ever expect pvp in an mmo to be balanced?
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  5. #5
    Member Ughmahedhurtz's Avatar
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    Since I don't play that game, what exactly is wrong with it? Completely unbalanced? Buggy? Bad flow due to engine or lag issues? Too many bots? What?
    Now playing: WoW (Garona)

  6. #6

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    Quote Originally Posted by Ughmahedhurtz View Post
    Since I don't play that game, what exactly is wrong with it? Completely unbalanced? Buggy? Bad flow due to engine or lag issues? Too many bots? What?
    Well for starters they have level 50's going against level 15's in the bg's. Second, some classes can kill you during one stun. I had an OP knock me down with full health and kill me before my character stood up. Third, it's nothing but jumps to your face, pull you away, or knocks you off shit. When attacking a tank it seems like your attacking an elite mob that takes no damage. This is made worse if he has anyone throwing a heal. While your attacking them with their health bar not moving they are raping your face. Granted this is coming from a mage class toon. I am sure if I was a tank or and Operative the outlook would be much better. It's really clunky and bad. They have much work to do. My focus will be PVE because pvp is a complete joke. I would rather log in wow and do bg's than play that awful pvp in swtor. The pve game is the reason to play swtor. PVP is a joke at this moment.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  7. #7

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    Operatives/Scoundrels had a bug giving them 100% crit rate on certain abilities. It was fixed last night.

    If you want to play ranged style PvP, you pretty much needed to pick Commandos/Mercenaries. They have the raw mitigation to just stand and turret mode. Which is the only way to play ranged with the follow bug.

    Sages/Sorcerors require mobility to get the job done and right now with the state of autofollow that isn't going to work out well for you.

    My Commandos are on the shelf currently, but one of them is wearing full Champion gear, the other is 7 of 11 primary pieces. They are insanely good once you get the kinks worked out of autofollow. That said they have no mobility currently due to the autofollow bug and this limits their actual game winning effectiveness to defending a cap on Alderaan, or controlling the huttball spawn point. They do much better defending voidstar than attacking.

    My Sentinels will hit 50 tomorrow morning, I've already PvP'd with them extensively and they are a train of rape. The DOT spec, watchman for republic is fantastic. Leap counters the follow bug to a large extent. Without heal support yes you are going to get KO'd quickly, on huttball you will get knocked all over the place. This is why sentinels are fantastic. Leaping can mitigate the issues of being knocked around. It gives you the mobility to transition from platform to ground level or back rapidly.

    Additionally, I would never PVP with more than 2 characters currently in the WZ's. Action is too fluid, too many characters in one location with the current mobility issues is going to be almost 100% lose.

    In terms of PvP viability right now with the follow bug here is how I rate various classes.

    1) Sentinel/Marauder
    2) Guardian/Juggernaut
    3) Vanguard/Powertech
    4) Commando/Mercenary
    5) Gunslinger/Sniper
    6) The rest need not apply until they fix autofollow

    What you are seeing here is basically any class that can charge is going to work well, and Commando's work well because they are sporting heavy armor deal insane DPS with grav/HIB/demo and can heal relatively well to boot. Once the game works out some kinds commandos very well could be the most dominating 2 box setup. They already are pretty dominating, the issue I have with them is moving much in PvP is an enormous hassle. I'm better off pitching a tent on a defensive position and providing some serious over watch.

    With how I run my DPS macro's I generally arrange my DPS abilities one of two ways. For my commandos step 1 is autofollow and assist step 2 is DPS. This means I autofollow and then break autofollow to attack so I don't move and interrupt any abilities. With my sentinels I attack and then autofollow, so I attack and then immediately follow again.

    This is what sets vanguards well behind Guardians and Sentinels at the moment. They are a ranged hybrid and this means that whenever they use those abilities they will stop cold to use them and then move again. This is not a big issue for Sent/Guardian because everything is melee everything is pretty much instant and you have distance closers.

    Once I hit 50, I will maybe do a fraps video of my sentinels. So far my best game with them, level 39, was 190k and 178k damage respectively, 6 medals each, and 25-30k healing each. I'm fairly confident that at 50 I will be churning out 250k+ per character.

    Finally to address the single bracket in PvP. It was necessary. We do not have battlegrounds like WoW and this is a fresh game. Bracketing the PvP up would have been unhealthy initially. They have said all through beta this was an early server mechanism only and they just announced today that sometime in January they will be splitting the 50's off, adding another intra-faction WZ, expanding the Ilum mechanics and a bunch of other stuff.

  8. #8

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    Quote Originally Posted by EaTCarbS View Post
    Why does anyone ever expect pvp in an mmo to be balanced?
    Since it's a feature and selling point, players expect it to be good. Good pvp != 1 Op class that dominates all the rest by miles.

    Mate of mine reported this already in the beta, and that is why he never bothered with the live version. And there are plenty reports like this out there on the web as well.

    Basically if a major publisher can't sort out basic pvp when they go live, there is something very wrong in my book, meaning I keep my cash in my pocket. Because they either don't care about pvp but still offer it because others do it too, or they failed miserably.

    I wish the people playing it a lot of fun, but from what I've seen on live streams and hear from the people that play it, it's just another rift & aion story.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  9. #9

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    Quote Originally Posted by zenga View Post
    Basically if a major publisher can't sort out basic pvp when they go live, there is something very wrong in my book, meaning I keep my cash in my pocket. Because they either don't care about pvp but still offer it because others do it too, or they failed miserably.
    This would include most if not all major MMORPGs. When has pvp in WoW been perfectly balanced? There is always the couple of classes or arena comp that stomps everything. there are so many variables involved, it is harder than it looks to balance everything out perfectly. Throw in pve mechanics and expansions every few years and you have quite a mess.

    I'm just saying that with so many variables involved, I am not surprised that everything isn't 'perfect.'
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  10. #10

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    Quote Originally Posted by zenga View Post
    Since it's a feature and selling point, players expect it to be good. Good pvp != 1 Op class that dominates all the rest by miles.

    Mate of mine reported this already in the beta, and that is why he never bothered with the live version. And there are plenty reports like this out there on the web as well.

    Basically if a major publisher can't sort out basic pvp when they go live, there is something very wrong in my book, meaning I keep my cash in my pocket. Because they either don't care about pvp but still offer it because others do it too, or they failed miserably.

    I wish the people playing it a lot of fun, but from what I've seen on live streams and hear from the people that play it, it's just another rift & aion story.

    The thing is, most people are bad and then form opinions to rationalize their badness.

    All through beta everyone on the forums cried about how powerful Sages and Sorcerors were. I knew in beta that Operatives and Scoundrels were far more dangerous. Why? Sages and Sorcerors are incredibly easy to play, extremely plentiful and have nearly an unlimited power pool. They put up big numbers, but DPS wise not exactly the most effective numbers.

    Scoundrels and Operatives had a bug which has since been fixed. It allowed them a 100% crit rate out of stealth which basically allowed them to do 10-11k damage in two global cooldowns 100% guaranteed.

    A well played character in this game is going to dominate the masses period, because most people are bad. I've seen Vanguards put up 500k, I've seen Guardians put up 500k, I've seen Marauders put up 500k. I've seen Sages and Sorcerors do 300/300k. I've seen every single class in the game put up over 300k damage and all of the healers put up over 300k healing. I've also seen some healers put up over over 300k healing AND damage in a single game although this is far more rare .

    Powergamers are early adopters and will quickly break the game down into its most basic elements. The developers will then address the unforeseen as those powergamers break the game down. Then after 3 or 4 months most of them will have burned themselves out and all will be well and the game will be much better balanced for it.

    The TLDNR version is. This is nothing like Rift. There is no single uber dominant class in PvP now that a major bug with Scoundrels and Operatives have been fixed. Sages can stomp Mercenaries, but Mercenaries stomp Sentinels which stomp Sorcerors. The only class that probably the most powerful 1v1 IS the Scoundrel/Operative, but they are far less effective in a DPS role in any larger fights.

    1v1 equal skill Scoundrel/Operative is going to be hard to top.
    4v4 Equal skill, I'd probably not be looking to take a scoundrel.
    8v8 equal skill, might see some gimmicky scoundrel loadouts but effectiveness is further diminished.
    Open world PvP, have fun sitting on the sidelines picking stragglers off, or being relegated to healbot mode.

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