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  1. #3

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    I'll give you a heads up on a strat that we have developed for groups of 10-20, although this will probably come back to bite me since I play alliance

    We move all 20 of us to IceBloodTower and wait for the Horde to kill Belinda and leave 3 minutes on the SHB or IWB timer (whichever is capped first).

    This allows us to know that the majority of the horde will have moved north to Stormpike Aid Station and North/South Bunkers. We move from IBT to SHB/IWB and backcap, knowing that the horde will have left at most 5 in each of those bunkers.

    We cap those and move north, riding as a group, straight into North or South Bunker (again, depending on which was capped first).

    We let the horde cap SP Aid station and then farm them outside of Van and push them into the GY, farming them until the alliance pugs down south burn their towers and kill Drek.



    I've found that defending towers (or bunkers in my case) is the best way to ensure a LOT of running around. The horde will split up to avoid you and consistently run around capping random bunkers and towers.

    The best start we've found is to wait for them to do their normal thing (head to the main objective, Van) and then farm them up there because they only ever leave scarce numbers to defend SHB/IWB.


    We run with a handful of boxers on a Xrealm pre made service and run AV/IOC quite regularly. We also run occasionally with the QQ pre made service. One CTA weekend, we had two boxers sitting in TP each game and didn't lose the tower the entire weekend, even against 20 horde who were trying to turtle

    Boxers are the best way to ensure a win in AV but I would recommend 2 per tower. Most games it will be overkill but for the turtle games, it's essential to winning.

    15 single toons can easily overcome a single boxer as they will call out one target that they think is the master toon. With two boxers, they need to find the second master toon which they generally can't do before they get wiped.

    Boxer strength in towers increase exponentially, to the extent that 4 boxers controlling 20 toons can, and should, be able to hold off an entire enemy team.

    I should have mentioned the basis for the strat I outlined above.

    As Valkry correctly stated, the enemy team will be quite capable of killing your boss with 2 towers still standing.

    With the strat of back capping and leaving IBT with 3 minutes left, we are guaranteed at least 3 minutes to capture back IWB and SHB, which is always enough.

    Because we are capping those two bunkers, the horde team are unable to go in on Van until North and South burn, which is generally 1 minute - 1 minute 30 after they would go in, had SHB and IWB burnt.

    Most of the time, the back capping group from SHB and IWB make it North in time to back cap North and South as well and farm horde. At worst, the back cap team buys an extra 60 to 90 seconds for the pugs doing offence.

    Also, with the bunkers being kept up, you get maximum honour.

    Any strat where you try to intercept the enemy will generally end badly, since they have 35 (being realistic) heading in your direction. If you wait until the enemy have moved North (or south in your case) you can avoid the blob and put the odds in your favour

    And for those of you familiar with QQ premeds strat

    Groups 1-2 -> Galv -> Backcap SHB and IWB
    Groups 3-4 -> Galv -> Frostwolf reinforcements
    Groups 5-6 -> IBT -> Frostwolf
    Groups 7-8 -> TP -> TP

    7-8 Recallers to backcap North and South

    I have merely combined the back capping groups 3-4 and the recallers together and made them move as a group, with combined assignments But it works

    Use the EDIT button to add on to your posts if you forget something within a short period of time.
    -MiRai
    Last edited by MiRai : 01-22-2012 at 05:07 PM Reason: Merged

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