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  1. #21

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    Darkmod, Thanks for sharing and being so responsive. There are many nuggets of wisdom in the things you shared. For example, putting the DXnothing windows on the upper/left sides was not my first preference (I am used to bottom & right) but I now understand what you were eluding to... You have to expand the dxnothing region to see the vxfsource/viewer settings & your x,y coords would be off otherwise when you resize the DXnothing back after changing/saving your vxfviewer settings... Very nice tip that I didn't want to follow at first but I figured I would trust in your experience and follow your recommendations and was/am very happy.
    Thanks again...

  2. #22

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    Quote Originally Posted by nodoze View Post
    Darkmod, Thanks for sharing and being so responsive. There are many nuggets of wisdom in the things you shared. For example, putting the DXnothing windows on the upper/left sides was not my first preference (I am used to bottom & right) but I now understand what you were eluding to... You have to expand the dxnothing region to see the vxfsource/viewer settings & your x,y coords would be off otherwise when you resize the DXnothing back after changing/saving your vxfviewer settings... Very nice tip that I didn't want to follow at first but I figured I would trust in your experience and follow your recommendations and was/am very happy.
    Thanks again...
    Glad to help. I should probably put in a request to Lax to have the option to change the origin point of a region.

  3. #23

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    I just started PvPing with sentinels.

    Sheath/Unsheath is not ideal in PvP. When in combat you can't sheath/unsheath. In PvE you can almost always hit a mob to allow you to break the desync issue. In warzone PvP it can take forever for your combat flag to drop.

    This means that sheath/unsheath unfortunately will not function properly in warzones for us

    The bright side is, level 35 my first ever match with sentinels. Not using the proper keybinds or even the right skills for PvP I put up 75k on both characters in a losing match where the top guy on my team was a level 50 Commando who did 90k ;p

    Gonna push for 50 by tuesday I think!

  4. #24

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    Ok, so I revamped my autofollow system based on the fresh melee PvP experience!

    I'm fairly confident that this is going to be about as good as it gets until Bioware fixes autofollow.

    Since you are not allowed to sheath/unsheath weapons while in combat and this presents problems for us in warzones where it isn't unheard of to go an entire match in combat, I am now using jump. You don't actually jump by the way

    I've created a custom jump keymap. It is not bound, but triggers jump via X.

    My follow macro is two steps.

    Step 1 is:
    DO JUMP KEYMAP.
    DO TARGET PARTY MENBER X
    DO FOLLOW TARGET
    Step 2 is:
    TARGET OF TARGET

    What I have done with the Jump Keymap is set it so that it only passes ONCE every 4 seconds. This means that when I am mashing any of my DPS keys, my character will not constantly turn to look in the direction the camera is panned before following again. It will only do it once every 4 seconds. For me I have actually timed my desync down to about 5.5 seconds. How close you want to cycle the jump is up to you. For me 4 seconds seems like it will work, but I may eventually push it to 5 to try and maximize efficiency.

    This should also slow down the inevitable followers falling super far behind because no matter how compulsively you mash follow when traveling, the jump fix will only fire every 4s.

    If any of this information is redundant I apologize in advance I haven't actually read the entire thread, just the first page and some of the more recent replies ;p

  5. #25

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    Has anyone figured out how to right click on Trainers and other NPCs when grouped. Turning on mapped mouse movement is not ideal as the npc is not always in the same position for every toons screen.

  6. #26

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    Quote Originally Posted by Kyle100 View Post
    Has anyone figured out how to right click on Trainers and other NPCs when grouped. Turning on mapped mouse movement is not ideal as the npc is not always in the same position for every toons screen.
    I am using DXnothing windows (per Darkmod's recommended layout) to source in my slave window on my main screen via vfx. I make the vfx viewer both repeater and keystroke pass through capable and can click on npc's and dialogs fine. The second screen is too small for me to read the dialog well though I read/listen to the dialog on my main screen. The clicking is fine though optionally I could just hit 1,2,3... I alt tab between the two with no issues though, if I had 4 accounts (I am only using 2 with their companions to make a full party) I would take the time to figure out how to switch via hotkey as alt-tabing with more than 2 could get a little confusing...

    EDIT: I wanted to add that I have no issues joining conversation when in range or clicking "holo-call" in the small vfx window hosted in the DXnothing region. I just mouse over and click and then mouse back to my main window and "Start Conversation".

    Pictures of Darkmod's recommended layout are above and you can read up on dxnothing windows and follow a step-by-step example of changing things via this topic: http://isboxer.com/forum/viewtopic.php?f=35&t=1222
    Last edited by nodoze : 01-02-2012 at 04:06 PM Reason: added my experiences regarding conversations and link to do the dxnothing changes...

  7. #27

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    So I guess the only way at present is to use the dxnothing windows... I was just wondering if someone had figured out another way to right click on the same NPC / Object in all your windows at the same time. I use the 123 method for conversations but I just hate having to right click on each window seperate it really would be nice if you could just right click in your main window and somehow that got carried over to the others the way 123 does.

  8. #28

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    When you do quests, everyone else in your group gets a prompt to either join the convo or to holo-call in.

    Mouse broadcasting lets you click them all in with one click.

  9. #29
    Member Alge's Avatar
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    Nov 2010
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    322

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    Sadly, there was no stealth fix to the follow bug in the patch

  10. #30

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    Quote Originally Posted by Mercbeast View Post
    Ok, so I revamped my autofollow system based on the fresh melee PvP experience!

    I'm fairly confident that this is going to be about as good as it gets until Bioware fixes autofollow.

    Since you are not allowed to sheath/unsheath weapons while in combat and this presents problems for us in warzones where it isn't unheard of to go an entire match in combat, I am now using jump. You don't actually jump by the way

    I've created a custom jump keymap. It is not bound, but triggers jump via X.

    My follow macro is two steps.

    Step 1 is:
    DO JUMP KEYMAP.
    DO TARGET PARTY MENBER X
    DO FOLLOW TARGET
    Step 2 is:
    TARGET OF TARGET

    What I have done with the Jump Keymap is set it so that it only passes ONCE every 4 seconds. This means that when I am mashing any of my DPS keys, my character will not constantly turn to look in the direction the camera is panned before following again. It will only do it once every 4 seconds. For me I have actually timed my desync down to about 5.5 seconds. How close you want to cycle the jump is up to you. For me 4 seconds seems like it will work, but I may eventually push it to 5 to try and maximize efficiency.

    This should also slow down the inevitable followers falling super far behind because no matter how compulsively you mash follow when traveling, the jump fix will only fire every 4s.

    If any of this information is redundant I apologize in advance I haven't actually read the entire thread, just the first page and some of the more recent replies ;p
    Merc,

    I tried your mapping and could not get it to work. I think I am missing
    I've created a custom jump keymap. It is not bound, but triggers jump via X.
    Can you clarify this?

    What I did was set "x" as the secondary jump in swtor then with the alt key i bound the above steps / actions as you have described.

    On a side note the in game target of target does not work for me if anyone has an idea.

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