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  1. #11

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    Hmm, from what I have heard and seen, there are 2 incredibly well running caster combinations:
    1. shadow priest + affliction/demo warlock
    2. fire mage + destruction warlock

    Melee always seems awkward while dualboxing. 2 Melees are hard to handle because of positional skills and 1 melee plus 1 caster/healer results in aggro or positioning issues. Of course, those are challenges, no problems, and people who dualbox love challenges, right?

  2. #12

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    Yea melee is hard to pair up with another. My main is a warrior. I first paired with a rogue but found that charging into fights... I'd have to move an additional 180° arc around my enemy, so that the following rogue would be in melee range (We would have to be sandwiching the target to work together). They paired well as a team but the exessive positioning needed, made the work undesirable to play. Plus a good mage can frost you both in place and make quick work of the pair.

    Warrior with another warrior same problem and more. The main warrior taking the hits would get more rage than the one assisting. Generating more rage than the partner. So special abilities wouldnt be readily available equally.

    So I tried my other alt which is a warlock. Moving around as a warrior trying to keep toe to toe with your target, having the 2nd stand still and cast spells is not going to work too well. So the destruction spec was out of the question. Demonology is more of a survial/defensive route and seeing how the warrior was taking the hits it wasn't needed. Affliction was the last option and actually a very good one. Affliction consisting of many instant cast spells. The Warrior charges in and the Warlock can follow closesly and just behind dotting up the target nicely. No range requirements for the Warlock and no standing still needed for casting.

    Only complaint with my Warrior/Warlock pair is that their spells don't compliment each other. One is a caster and magic damage oriented, the other melee and physical damage oriented. Though the support from bloodpact, healthstones, and soulstones is always appreciated.

    Haven't comitted to the combo yet, still debating on a final partner for my warrior. Here's my opinion on my partner options:

    Hunter: Can't follow at distance or stop to shoot.
    Paladin: Can't stand still really, to cast heal.
    Warrior: Excessive movement for melee range requirements makes for unejoyable play. Wont generate rage at equal rate.
    Rogue: Excessive movement for melee range requirements makes for unejoyable play.
    Mage: Can't stop to cast more powerful spells. Instant casts are viable but only 50% of class use.
    Shaman: Can't stand still to cast heal or lighting. Shock and totems viable but only 50% of class use.
    Druid: Can follow closely resto spec as a heal bot throwing instant cast heals. Buff support.
    Priest: Can follow closely as a heal bot throwing instant cast heals and bubbles. Or even shadow form instant cast damage auxillary heals through vampiric embrace. Buff support.
    Warlock: Can follow closely affliction spec throwing instant cast dots. Buff support.

  3. #13

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    Really, it's just a matter of moving your main into position so that the mob is sandwiched between yourself and your second, or just backing your main up until he's in near the same spot as your second so that both are swinging.

  4. #14

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    Quote Originally Posted by Fursphere
    Question.

    For dual-boxing two melee classes, how do you get them both in melee range at the same time?

    using the /follow command seems like the "master" would be in melee range always, the the "slave" (character on follow) would/could be too far back to attack, and you'd have to move him/her in manually...?
    If one character is a warrior put them on follow and have them charge in before you get in range to soft-pull the creep. Then your warrior will break follow, charge, and start auto-attacking while you run the rest of the way there on the main character. Once you arrive just stand next to the warrior and fight.

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