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Thread: AV Stratagies

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  1. #13
    Member valkry's Avatar
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    Sep 2008
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    Port Hedland, Australia
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    2009

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    Quote Originally Posted by Ualaa View Post
    I think if you're pushing to win via objectives, the map favors the alliance.
    You only get into the alliance base, via the bridge... which is easy to defend and has the npc archers supporting it.
    Far more of the npc's in the horde base can by bypassed compared to alliance npc's, and you can capture the flag in a tower without killing any of the npc's.

    However, if you want to force a long drawn out battle, where reinforcements will be the determining factor...
    The alliance's best chokes are either the bridge (giving the horde two bunkers) or the area around Stonehearth Graveyard / The bunker a little north of there (giving the horde one bunker).
    The horde can turtle at Icewing Tower / Icewing Graveyard, which is a closer graveyard to the choke point and no towers surrendered.
    So the horde has the advantage in choke point defense - reinforcements type game.
    You are fighting uphill along a narrow path into the horde base. The towers hit you all the way up, and the NPCs are all along it which aggro as soon as you go near them. you go through 4 bottlenecks and finish with a blind crest. The horde base is FAR harder to get into than the Ally base.

    And the best Ally choke point is the Slope just south of SP GY in that canyon, fighting uphill against people who can see you but you can't see them is one of the hardest positions to take. As well as the horde GY is very far away, making reinforcements for Alliance much closer.

    End of the day, the team that will win any turtle grind is the team with the most healers. Without a boxer, dmg is spread and making a kill against 6 healers aoe healing is nigh impossible.
    Last edited by valkry : 12-18-2011 at 06:40 AM
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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