Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 23

Thread: AV Stratagies

  1. #11

    Default

    I start the game by picking off stragglers from the main alliance group. Then I recap our towers. Usually results in a win.
    EVE Online Get Ships. Train Skills.

  2. #12

    Default

    Quote Originally Posted by valkry View Post
    I've always said map favoured horde a lot. There was a reason the horde cave was moved back further south...
    We not gonna have this discussion again, are we?
    It's factually proven that the alliance can reach & cap the frostwolf towers faster than horde can reach and cap DB towers. Even more, it's factually proven that alliance can kill the horde captain faster than horde can kill the alliance captain, at equal dps and speed buffs.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #13
    Multiboxologist MiRai's Avatar
    Join Date
    Apr 2009
    Location
    Winter Is Coming
    Posts
    6815

    Default

    Quote Originally Posted by zenga View Post
    it's factually proven that the alliance can reach & cap the frostwolf towers faster than horde can reach and cap db towers. Even more, it's factually proven that alliance can kill the horde captain faster than horde can kill the alliance captain, at equal dps and speed buffs.
    Truth
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  4. #14
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Quite a few less players are required to down Belinda than Galvatron.

    In full conquest gear, during 4.1, my 4x Frost DK's with the support of an equally geared Holy Paladin could not down Galv on several dozen attempts.
    The fear and the AoE attack sucked.

    My group would easily take out 2-3 Horde who were successfully half-grouping Belinda.

    Stopping my toons (on mounts) 2-3 times for the stragglers (on auto follow) to catch up... to not lose a toon enroute to Galv...
    That results in Galv dying before my team can get there (in 4.3), and that is only maybe a 10-15 second delay compared to the first alliance to reach Galv.
    So in the current patch, there's a great chance my team would be able to down Galv or Belinda solo and with ease, once geared.



    Not saying the map favors one faction over the other.
    But being able to get to Galv faster than Belinda, does not make the encounters equal.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #15
    Member valkry's Avatar
    Join Date
    Sep 2008
    Location
    Port Hedland, Australia
    Posts
    2009

    Default

    Quote Originally Posted by Ualaa View Post
    I think if you're pushing to win via objectives, the map favors the alliance.
    You only get into the alliance base, via the bridge... which is easy to defend and has the npc archers supporting it.
    Far more of the npc's in the horde base can by bypassed compared to alliance npc's, and you can capture the flag in a tower without killing any of the npc's.

    However, if you want to force a long drawn out battle, where reinforcements will be the determining factor...
    The alliance's best chokes are either the bridge (giving the horde two bunkers) or the area around Stonehearth Graveyard / The bunker a little north of there (giving the horde one bunker).
    The horde can turtle at Icewing Tower / Icewing Graveyard, which is a closer graveyard to the choke point and no towers surrendered.
    So the horde has the advantage in choke point defense - reinforcements type game.
    You are fighting uphill along a narrow path into the horde base. The towers hit you all the way up, and the NPCs are all along it which aggro as soon as you go near them. you go through 4 bottlenecks and finish with a blind crest. The horde base is FAR harder to get into than the Ally base.

    And the best Ally choke point is the Slope just south of SP GY in that canyon, fighting uphill against people who can see you but you can't see them is one of the hardest positions to take. As well as the horde GY is very far away, making reinforcements for Alliance much closer.

    End of the day, the team that will win any turtle grind is the team with the most healers. Without a boxer, dmg is spread and making a kill against 6 healers aoe healing is nigh impossible.
    Last edited by valkry : 12-18-2011 at 06:40 AM
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  6. #16
    Member valkry's Avatar
    Join Date
    Sep 2008
    Location
    Port Hedland, Australia
    Posts
    2009

    Default

    Quote Originally Posted by Ualaa View Post
    Quite a few less players are required to down Belinda than Galvatron.

    In full conquest gear, during 4.1, my 4x Frost DK's with the support of an equally geared Holy Paladin could not down Galv on several dozen attempts.
    The fear and the AoE attack sucked.

    My group would easily take out 2-3 Horde who were successfully half-grouping Belinda.

    Stopping my toons (on mounts) 2-3 times for the stragglers (on auto follow) to catch up... to not lose a toon enroute to Galv...
    That results in Galv dying before my team can get there (in 4.3), and that is only maybe a 10-15 second delay compared to the first alliance to reach Galv.
    So in the current patch, there's a great chance my team would be able to down Galv or Belinda solo and with ease, once geared.



    Not saying the map favors one faction over the other.
    But being able to get to Galv faster than Belinda, does not make the encounters equal.
    Defeating Galv and balinda has basically no impact whatsoever on the game. It is quite easy to come back to them. The REAL objectives that are the goal are the towers/bunkers. Defeating them makes the end boss much easier to defeat. And just saying, SH bunker is easier/quicker to get to than IBT for Alliance.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  7. #17
    Member valkry's Avatar
    Join Date
    Sep 2008
    Location
    Port Hedland, Australia
    Posts
    2009

    Default

    Quote Originally Posted by zenga View Post
    We not gonna have this discussion again, are we?
    It's factually proven that the alliance can reach & cap the frostwolf towers faster than horde can reach and cap DB towers. Even more, it's factually proven that alliance can kill the horde captain faster than horde can kill the alliance captain, at equal dps and speed buffs.
    And it's been proven the exact opposite as well.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  8. #18

    Default

    Step 1: make one dk blood (if using dks + paladin)
    Step 2: get two towers down
    Step 3: pull with two dudes up
    Step 4: Win
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  9. #19

    Default

    Step 1: get one tower down
    Step 2: pop all totems 10x earth and 10x fire, drop 10x healing rain and some earthquakes too
    Step 3: pull with three dudes up
    Step 4: Make sure the rest of your team are human meatshields
    Step 5: Win


    OUTLAND EU
    <Autobots Roll Out>

  10. #20

    Default

    This weekend i've been defending one of the dun baldar towers, which went pretty well.
    With my 3 shadow priests and a friendly healer waiting inside the tower, killing the horde one at a time.
    The trick is to stay inside, since the majority of the horde just runs into the base and starts idling at the entrance, if they see someone else already trying to cap a tower.
    Assuming the rest of the alliance just rushes south and assuming the horde won't start fighting the endboss before both dun baldar towers are down, we'll win. and 9 out of 10 times that works.

    It only works during the times the most kids are playing though.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •