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Thread: Follow broke

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  1. #1

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    Soooooo, after scouring over posts and posts. In the event this wasnt clear before, this is the reason Bioware intentionally broke /follow;

    Quote Originally Posted by "Droid M0T0"
    Greetings Appology,

    Thank you for reporting this bug. Your report has been forwarded on to the appropriate department. We apologize for any inconvenience this may have caused you. Rest assured, we are looking into this.
    http://www.swtor.com/community/showthread.php?t=134549

    Quote Originally Posted by from Swtor Forums
    ...Follow DID work during first round beta, however there were complaints specifically during Huntball games where the in game mechanic for a companion which also used /follow would speed up to 2 to 3 times the normal speed to catch up when the companion was lagging behind. People were exploiting this, by doing a /follow on the lead player during PvP. So an interrupt was added to break. Whats odd though, is the fix seems quite simple. Code for a CompanionFollow vs a PlayerFollow. Given this still isnt fixed, yet Bioware (obviously), knows about the situation the game problem issue *must be low priority at the moment. Further that, its unlikey the fix will be implemented during a hot fix patch, and is more likey to be introduced in the PTS then on a regular Tuesday Maintenance day... $.02
    I continue to put in tickets daily, and bump the thread in the PTR server forum. Enough attention and perhaps it will get its priority increased.

  2. #2

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    If this is true (I have no reason to think it isn't), it stinks that all of us multiboxers are just suffering from an unintended consequence from a completely unrelated bug fix.

    I am happily dual-boxing, as I am quite used to driving a couple of teams in WoW at the same time (duoing transmog runs or even heroics is much more efficient for two teams at once and something I've been doing for a long time). I simply keyboard run one team with my left hand while mouse running the other team with my left, then attack with my left and it passes to both. Works the same for two toons in SWTOR. However, I'm pretty sure I'd be 3 or 4-boxing SWTOR if follow wasn't an issue.

    On a bright note, one place I've found in SWTOR where multiboxing works absolutely perfectly: Ship Combat missions! It is great to get my toons on their ships, then turn on mouse broadcasting to select navigation, click on a combat mission, and blow stuff up X2 (and get both toons all the XP and credits at the same time). I make sure and do those every day.
    10-boxing Alliance Sargeras and Kil'jaeden

  3. #3

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    Quote Originally Posted by Mercurio View Post
    If this is true (I have no reason to think it isn't), it stinks that all of us multiboxers are just suffering from an unintended consequence from a completely unrelated bug fix.

    I am happily dual-boxing, as I am quite used to driving a couple of teams in WoW at the same time (duoing transmog runs or even heroics is much more efficient for two teams at once and something I've been doing for a long time). I simply keyboard run one team with my left hand while mouse running the other team with my left, then attack with my left and it passes to both. Works the same for two toons in SWTOR. However, I'm pretty sure I'd be 3 or 4-boxing SWTOR if follow wasn't an issue.

    On a bright note, one place I've found in SWTOR where multiboxing works absolutely perfectly: Ship Combat missions! It is great to get my toons on their ships, then turn on mouse broadcasting to select navigation, click on a combat mission, and blow stuff up X2 (and get both toons all the XP and credits at the same time). I make sure and do those every day.
    Yea, i see the benefit of 4 boxing if follow worked..I think i will be upgrading to 4 once follow is fixed.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  4. #4

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    Quote Originally Posted by Apps View Post
    Soooooo, after scouring over posts and posts. In the event this wasnt clear before, this is the reason Bioware intentionally broke /follow;



    http://www.swtor.com/community/showthread.php?t=134549



    I continue to put in tickets daily, and bump the thread in the PTR server forum. Enough attention and perhaps it will get its priority increased.
    The guy who wrote that is parroting what I wrote in a couple of threads early on about follow.

    The truth is not many people knew about the bug and it was not widely used. Only a few people I knew of knew about it and we all reported it. My hope was that they would fix it before final so that in final when it became more apparent there wasn't a more drastic "fix".

  5. #5

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    Here's a preview of 1.1 bug fixes

    http://www.darthhater.com/articles/s...-1-6-12?page=2

    Has follow been fixed? Well.. no.. but don't panic!! They've added an item mod table to the supplies area in the fleet. Phew, that's a relief. Even though they removed any need of such tables in Beta, I'm sure you'll all join me in being delighted that they found time to add the now defunct table to the supplies area. (/set sarcasm = false)

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