35, Male.
Looking back to when you first started World of Warcraft, what was it that drew you in and got you playing? Were you already a Blizzard follower through Warcraft / Diablo?
A lot of the EQ community on my server was upset with the quality of customer service in EQ. Warcraft was in the beta, and one of the larger EQ guilds (Afterlife) decided they would be moving to Wow when it came out; I believe Fires of Heaven and a couple of other really big (across all servers) raiding guilds planned to be moving too. Basically 200+ people I knew exclusively in game, along with 15 or so friends who I knew out of game were expressing interest in moving, most to Cenarius US.
I had previously played Diablo I and II, plus expansions... Starcraft & Broodwar... and Warcraft & expansions from Warcraft II onwards.
Was very happy with Blizzard's quality on all those products.
Out of the entire life cycle of World of Warcraft, what event was the most memorable to you personally?
The first expansion was the biggest impact... got into boxing when I was close to quitting the game, after watching some of the Ellay videos.
What is your favorite expansion so far, and why?
Burning Crusade era rocked! I loved both Karazhan and Serpentshrine Caverns, as raids... and my Spacegirls were a very real force in the larger scale battlegrounds.
Also had a lot of friends in a large guild, which formed during this expansion and fell apart early into the next one.
What is it about World of Warcraft that keeps you playing?
Every summer I take about three months off, away from the game. In a typical year, I return to Warcraft after 3 or 4 months of non-activity.
This year, its been almost 6 months, but I'm starting to get the itch again...
Someone posts what they're doing with their team, or a new combination, or comes out with a DK Manifesto, or whatever...
The new combination looks to be fun, and I give it a go...
If there was one thing you could change in World of Warcraft, what would it be?
Although I've not played Rift, I have a few friends that are into it... one casually and one fairly hard core.
I really like the level of character customization... you essentially have three talent trees that are active at once, out of several trees that your character possesses.
In Warcraft, we're getting fewer and fewer talent options, meaning less choice in exactly what you want your character to be, plus less diversity between my character and someone else (who is the same race/class/spec).
In MOP, if we're both Human DeathKnights who happen to be raid tanks... we'll both be blood, with only six choices that could be different.
In Rift, you have a much larger degree of possible diversity; I'm sure there are some "optimal" choices that everyone takes, as well as some "traps" that are garbage.
However, you have much more diversity and I'd like to see that approach or at least that direction for Warcraft.
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