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  1. #1

    Default 2 Bugs with Keyclone 1.8e on Windows Vista.

    Hello all you multiboxxing fanatics,

    Will try to explain these as best as I can. Please ask if you need more information. First off, I must say Keyclone is an awesome program. I tried the others listed in these forums, but couldn't get them to work, or they were outdated, etc. None of them worked as well as Keyclone did when it was all set up.

    I got Keyclone about a week ago. Installed it, registered and it works like a champion. Except for a few things. My set up is that I have 7 computers. All on a lan at home. I have 7 different accounts of WoW, one for each computer. I set up Keyclone by connecting them all first from the main computer to the clones. That works fine. Most of the time. This is the first problem. Some times, for whatever reason, I cannot get connected to one of my computers. All of my machines are Windows Vista and all of them have Windows Firewall turned off, and Norton Internet Security turned on. All of Nortons installs on all of the computers properly let Keyclone through. (I can tell by looking at Norton's configuration and see that Keyclone is set to Allow for all directions and Tcp/Udp). All of the copies of Keyclone are set to run as Administrator and each time I run them, I get the popup to confirm that I can run it that way. The one computer that cannot get connected, I check the port its listening on (default of 1320) using a Command Prompt with netstat -an | more. It doesn't show it. So in restarting that copy of Keyclone on that Windows Vista machine, it shows it the second time. And it works from then on. I'm not sure why it won't listen the first time. I don't see any indication in the Keyclone v1.8e window that it is not listening. It shows just like the others. All of the clones have the checkbox for white-list. That's the only option different from the base installation. I find that I don't need any of the other options of Keyclone such as the keymap editor, maximizer, round-robin, mouse-map, etc because all I'm using are keys send from the main computer to the clones. I don't use the mouse to the clones and don't feel that it is necessary as I use macros that handle my game play operations through keystrokes. Ok, that's the first problem I have with Keyclone. It just simply won't go into listen on its port the first time. I know that no other applications are using that port because I check with netstat -an and don't see it.

    The second problem I have with Keyclone v1.8e is very annoying. I cannot get this bug to happen every time. It seems to just do it when it feels like it. What happens is that after playing for a while, all of a sudden, my heals and buffs only apply to the current caster. They won't apply to any targets. Additionally, when this happens, I cannot pick up anything from my inventory. To fix the problem, I have found that I can alt-tab out of WoW and into Keyclone and toggle the override button on the main screen for it. Now, I do use the Pause key from my main sometimes during game play so that I can reply to messages or say something in a battleground, etc. I've not yet had this happen enough to know if that is what is causing it. I just notice that all of a sudden, my heals and buffs aren't going to their targets. Hence, some of my characters die, etc. I am a maximum player of PvP combat while boxxing and my heals and buffs must work or I need to find a way to fix them. To alt-tab out and toggle the override on all of my 6 clones is not feasible. When this problem happens, it happens to all of my clones. None of their buffs or heals to other players or selecting anything in the inventory works until I toggle the override on each of my clones machines. My main computer doesn't seem to have this problem. Well, not that I've noticed anyway because my main doesn't heal and really doesn't buff, but I've not ever seen the selection of inventory items not work on my main computer. Another piece of information about my configuration is that while the clone machines have Keyclone set for 'do-not-pass' 'white-list', my main machine has only the following keys defined in its 'do-not-pass' list: DOWN, UP, RIGHT, LEFT, TILDE, TAB. I tried placing PAUSE in that list, but that doesn't seem to make any difference as it still sends a PAUSE to the other machines anyway which kind of makes sense because the main should always be able to pause the clones.

    Has anyone else with multiple machines using Keyclone run into the problems I've listed here? By the way, all of my clones are Windows Vista 32bit. My main is Windows Vista 64bit. All of my copies of Keyclone are installed into the same folder on all of my machines. D: or E: \download\wow\Keyclone. Not sure if that matters, but all machines only have one copy of Keyclone and one copy of World of Warcraft.

    By the way, I've been multiboxxing since 2001 on Everquest. Never used any form of keyboard emulators before, never used any form of extra hardware to send keys from one computer to another. I always boxxed with my hands. Crazy you might say? Well, not really, I learned to juggle at a young age. Also learned to type at a young age. So I'm very fast when it comes to keyboards. Keyclone and other keyboard programs that send keystrokes to other computers make life really easy for the multiboxxer. In spending time ready through issues and seeing what others have posted here, I've found that most of you believe that you must use a keyboard sender program to box. At least that's what most of guide documents describe. Keyboard sending programs are optional for the multiboxxer and I can attest to that fact. The keyboard sending programs make life a lot easier for the multiboxxer, but they are not necessary to multibox. If you have separate computers running the same program with different characters, that's multiboxxing. Some documentation I've read on here describe multi-instancing, where you have separate running copies of the same software. That's an accurate description, but the ones that describe multiboxxing that say in order to do it, you must have a keyboard sending program is false.

    The other thing I've noticed on some of the guides is that they describe setting up multiple copies of World of Warcraft into separate directories and have all kinds of elaborate copy macros etc for their configuration. I've found that even if I multi-instance WoW on the same computer, I don't need any other copies. All of the different account settings and configuration for each account are stored under separate directories anyway. So why is a complete 2nd, 3rd, 4th or more instatallation of WoW necessary on the same computer? If the macros, etc are already stored in separate directories for each account/character, another copy of WoW isn't necessary, unless I'm missing something. If a different set of AddOns is needed for each account, maybe that would mean a different installation path for WoW, but other than that, I don't see why. I only use 2 Addons. The most simple and basic ones out there, ClassIcons and CT_MapMod. I've found those are the only AddOns I require. ClassIcons is a MUST have for any PvPer. It's absolutely the BEST because it's very light on memory and seeing the class of the character you have targetted for PvP instantly. CT_MapMod I use for coordinates, mostly for Pve play.

  2. #2

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    for you last question. Separate directories are used when the WTF config options are different
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  3. #3

    Default

    so your main bug was the override staying on for the clones... as if your UNPAUSE was never sent... is that accurate?

    does this happen usually when your box is max'd out? it could be that the message was sent but not picked up by the clones (it is udp)... and i'm not putting in any confirmation for the override receipt. i could do that if you believe that to be the issue.

  4. #4

    Default

    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=42374#post 42374
    so your main bug was the override staying on for the clones... as if your UNPAUSE was never sent... is that accurate?

    does this happen usually when your box is max'd out? it could be that the message was sent but not picked up by the clones (it is udp)... and i'm not putting in any confirmation for the override receipt. i could do that if you believe that to be the issue.
    The problem could be that unpause wasn't picked up by the clones or picked up erroneously, but the Pause window on the clones does go away each time that I unpause. Except that I have seen a couple of times in the last week of using Keyclone that the window sometimes doesn't go away on one of them. When that happens, if I try the toggle on that clone (override option), the word in the box for the pause disappears, but the box remains and is white in color. The only way I have found to fix that is to close Keyclone and restart it and reconnect from the main. I've only seen that twice, but the problem with the heals, casts going to the same person instead of the target has occurred maybe 5 times in the last week for the clones. All other operations from the main for keyboard sends to the clones work. It's only that the heals and buffs aren't going to their targets - and the selection of items from the inventory can't be picked up on those clones. But things like jumping, /follow, /assist, all other keyboard sends from the main work fine. It's as if something else has happened to the clones that maybe related to pause. I'm not sure if it is related to pause, just that seems to be what is happening.

  5. #5

    Default

    whoa... sounds odd. sounds like it can't get the resources to paint the window.
    could you be running low on memory?

  6. #6

    Default

    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=42672#post 42672
    whoa... sounds odd. sounds like it can't get the resources to paint the window.
    could you be running low on memory?
    I don't think I'm running out of memory because I have 3gb on 3 of the clone machines, and 2gb on 3 of the others. My main has 4gb of ram. They're all running Windows Vista Home Premium and the only programs I'm running is Keyclone, Norton Protection Center and WoW. All clones are 32bit and my main is a 64bit machine.

    Since changing my configuration so that the clones all connect to the main, I've only see it happen once in the last few days.

    There is one other strange thing I've noticed. This, I've seen maybe 3 times in the last week. I move with my main using arrow keys which are set in the do-not-pass list. In all of my wow clones and the main, only the arrow keys are configured as movement in the game. The problem is that all of a sudden, the clones run by themselves. While on /follow, I don't notice it until I either move slightly to the left with my main or I stop, but the clones, all 6 of them, keep running! It's like it let for one brief period, that movement key through. I've seen it happen with left or right keys last week where the clones kept spinning around and when this happens, I have to stop all of the clones.

    I use 'w' and 'e' for strafe left or right. Those keys are not in the 'do-not-pass' list. In fact, with my set up, I have no alphabetic keys in my 'do-not-pass' list. This allows me to strafe all characters and press one key to run a macro that does /follow, /assist, /cast off my main and use my arrow keys for movement and turning from my main using the arrow keys.

  7. #7

    Default

    Quote Originally Posted by 'keyclone',index.php?page=Thread&postID=42672#post 42672
    whoa... sounds odd. sounds like it can't get the resources to paint the window.
    could you be running low on memory?
    Sorry, forgot to mention that 3 of my clones have 512mb of dedicated ram on the graphics cards. 3 of the other clones have 256mb of dedicated ram on their graphics cards.

  8. #8

    Default

    I have the same problem. Sometimes it looks like my 4 toons are on autorun drugs ^^ for 10 20 30 secends. I can´t do anything to stop them^^

    mfg
    Jester

    PS: sry for my bad English

  9. #9

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=42323#post42 323
    for you last question. Separate directories are used when the WTF config options are different


    If that's the only reason because of entries in the config.wtf file, then an entire separate installation path for World of Warcraft's 9gb space is a waste. Especially if the installation is on Windows Vista because with Vista, the config.wtf file exists in one place anyway under "c:\users\(windows login name)\AppData\Local\Virtual Store\Program Files\World of Warcraft\WTF". That is, it's not installed under the path where the game is installed. With Windows XP or 2000, it would seem as though it would be better to have a .cmd script copy in the appropriate config.wtf file before launching the game to save on the other 9gb of space for another installation.

  10. #10

    Default

    Quote Originally Posted by 'Temor',index.php?page=Thread&postID=45590#post455 90
    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=42323#post42 323
    for you last question. Separate directories are used when the WTF config options are different


    If that's the only reason because of entries in the config.wtf file, then an entire separate installation path for World of Warcraft's 9gb space is a waste. Especially if the installation is on Windows Vista because with Vista, the config.wtf file exists in one place anyway under "c:\users\(windows login name)\AppData\Local\Virtual Store\Program Files\World of Warcraft\WTF". That is, it's not installed under the path where the game is installed. With Windows XP or 2000, it would seem as though it would be better to have a .cmd script copy in the appropriate config.wtf file before launching the game to save on the other 9gb of space for another installation.
    I do this:

    I make X:\Multi folder

    I copy World of Warcraft to x:\Multi\WoW

    I create folders: X:\Multi\Clone1 Clone1 ... Clone 10

    I then copy all folders save Cache, Data, Patches, and Interface and files Wow.exe and DivxDecoder.dll from WoW folder to each and all of the Clone# folders.

    I then create a junction point for X:\Multi\Clone1\Data to X:\Multi\WoW\Data and Interface, Patches and Cache

    I then hardlink X:\Multi\Clone1\Wow.exe to X:\Multi\WoW\Wow.exe and DivxDecoder.dll

    All 10 of my clones have totally independant settings and only eat 9G on the disk total.

    You could copy the Interface folder instead of making a junction point if you want different addons available for each Clone.

    I have different addons enabled for some of the clones, but I share the Interface folder.

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