Quote Originally Posted by Altsoba View Post
Thank you Apps - it's set to off (Default) and execute a step released (default)

I'm trying to replicate Merc's setup, so I guess it's the second type, one keymap, mutiple keys pressed at the same time.

The mapped key I mention as an example is being called by my dps bind (as per OPs example of the corrosive dart)

There's this expression in the OP "Open that keymap up, click on steps and add another step. " which makes me assume we have two steps on that keymap that do exactly the same. There might be a problem with my understanding here but even so, I tried to do the same with only one step and it didn't work either

Cheers,
A.

K i would first start by changing that and then change the pull down menu just below it to "Pressed or Released". So that when you do step one, its press.. and when you release the key, it does step two.

in step one, you want to be sure your actions.. (because there are multiple actions here) that youre sending them all to the appropriate window.

(I dont use ATG's anymore since its easier to just make a keyset for a particular window given Im running dissimilar classes.)

Anyway, you also want to make sure you have the “do not pass” checkboxs clicked. As per this note.


Quote Originally Posted by ”Mercbeast”
My DPS rotation is simply a priority system. I create a Mosg2 style spam hotkey. This hotkey will have two steps. I also check all the do not pass boxes on the second step and set it to not pass to the next step for 1.5s (I adjust this as my haste rating increases).
If it were me, I wouldn’t use the ATG, and instead use the Character Slot X as the target window… .but that’s only if you are using dissimilar classes. If all the classes are the same, then you really don’t even need the ATG at all. You can just use “Window all w/o Current” or “Window all w/current”