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  1. #1

    Default Boxing 4 different melee classes + healer

    Guys, I know there was someone here who was boxing 4 different melee classes but I can't find the posts.
    I'm interested in 4 melee classes that have the best synergy together, meaning they complement each other with unique buffs and stuff like that. And also they have non overlapping CC too much. For example DKs only have strangulate that DRs fast, which is usually what happens when you have 4 of the same class.

    I was thinking frost DK, arms war, kitty, ret pally.
    Rogue is too hard to control with the vast set of tools that they have and their best abilities hit the hardest from stealth so I don't think this can be boxed well.
    Enhance shaman is pretty rare nowadays I think so I don't know what to say about this one.

    And as healer maybe a resto shaman for the various totems that affect the entire party? Or would a holy pally still be best?

  2. #2

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    i am running blood , enhance, arm, ret, holy paladin setup.

    its works ok for pve heroics. I have yet to conquer deadmine, Grim Batol, ZA, ZG, and the 4.3 5mens. Did the rest.

    The buff or synergy kinda doesn't matter, except bloodlust. So shaman is a must since you have no hunter/mage.


    combo points, holy power, avoid those if you can for easier management, they don't do more damage anyway, why add complexity. Enhance, DK, and Warrior rule melee PVE boxing with 1 button smash: first come first serve attack sequence.

    As for healer, holy paladin is ok. I wouldn't call it the best because when you need AOE heal the most, paladin is not the best for that. The new holy radiance change, I am still working it. It seems to be a good change. I can do more AOE healing now.

    on a site node, all melees is definitely not the best way for heroics. Range has easier time for tougher contents.
    Last edited by remanz : 12-01-2011 at 08:57 PM

  3. #3

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    I run Prot paladin, Ret Paladin, Enhance Shaman, UH DK and Resto Shaman.

    This gives me 2xHex, Repentance, 2xBind Elementals and Death Grip for pulling things out of the CC-Pool. I've also got 2x Healing Stream and 4xAOE heals {2 Holy Radiance, 2 Healing Rains} combined with Anti-magic Zone. I've also got a slew of interrupts and tons of de/buff coverage.

    Like Remanz said, there's more than a few very unfriendly-to-melee fights in Cata and vastly outgearing them seems to be to only way to deal with them on melees. Unfortunately, I love my team to bits and all I can do is hold out hope that they stop using those stupid mechanics that make life so hard for my team.

    I kind of go the other way on the complexity aspect. I enjoy that my team isn't all "shadow bolt, shadow bolt shadow bolt...curse, shadow bolt...". I micromanage all my procs {longer version}. It's more work and more to keep track of, but for some sick and twisted reason, it makes me happy.
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  4. #4

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    I am running frost dk, ret paly, fury war, enh sham + resto druid. (feral cat)

    I like ranged better but the team is fun.

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