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  1. #1

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    At the moment there's no simple mute switch. I actually can add one without too much trouble that would block buttons or cursor movement in specific windows, perhaps in the next week or two.

    In the meantime what you would have to do is something like set up an Action Target Group to replace "All", and temporarily remove this character from that ATG.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  2. #2

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    Quote Originally Posted by Lax View Post
    At the moment there's no simple mute switch. I actually can add one without too much trouble that would block buttons or cursor movement in specific windows, perhaps in the next week or two.
    It seems like ignoring all generation of keyboard and mouse events on the "muted window" would work fine. The "muted window" would also have to prevent mapped keys from getting triggered from that window too. I'd basically want it to behave like Alt+Shift+M (toggle keymaps on/off) but just on the current window.

    I have a clickbar on top of my picture-in-picture, which executes a mapped key to switch the main window to another character. I guess this behavior may get disabled too, but that wouldn't be a big deal if I could set up a hotkey for "mute".

    Quote Originally Posted by Lax View Post
    In the meantime what you would have to do is something like set up an Action Target Group to replace "All", and temporarily remove this character from that ATG.
    But is it also possible to create an ATG for things like "Others"?
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

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