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  1. #111

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    Quote Originally Posted by fulcrum73 View Post

    My only issue now is trying to find a better Follow
    Erm.. quoted for anyone else reading this thread. Please log into the game. Follow is fixed.

  2. #112

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    na, i know follow is fixed, i just dislike having to push the button everytime i go into combat, wished it stays stuck on follow even through combat =P

    also, as far as the focus thing...i just did a few quests in and out and its 50/50 =( random as hell, back to the target of target trick

  3. #113

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    Quote Originally Posted by fulcrum73 View Post
    na, i know follow is fixed, i just dislike having to push the button everytime i go into combat, wished it stays stuck on follow even through combat =P

    also, as far as the focus thing...i just did a few quests in and out and its 50/50 =( random as hell, back to the target of target trick
    actually I can imagine lots of reasons why I don't want to have follow in fights.

    if you need it you can add it to your dps key, but it will break some "channeling" abilities.
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  4. #114

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    Quote Originally Posted by Bloodcloud View Post
    actually I can imagine lots of reasons why I don't want to have follow in fights.

    if you need it you can add it to your dps key, but it will break some "channeling" abilities.
    ^This.

    Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.

    I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.

  5. #115

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    Quote Originally Posted by Apps View Post
    ^This.

    Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.

    I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.
    it also pays off to have a separate "assist" key, so you can build aggro on something while the "others" finish another mob
    I don't suffer from Schizophrenia, I enjoy every moment of it !

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