Quote Originally Posted by Meeo View Post
Yes i noticed that last night myself. I also noticed if you stagger your Sticky-nades ever so slightly as well you get that similar exploding body flying around type effect.

I also noticed a few other issues, let me know if anyone else ran into these:
- Jumping off from various heights to lower ground causes your followers to run a weird path instead of following right behind you on the jump.
- When you press a key to jump or attacked using our current 2 step 2/1 action setup causes your toon to stop following and sometimes be out of range.

I have some minor fixes for all of these that im using right now: ie for the first one, i use my arrow keys to move my toons off cliffs now so it breaks follow, but for the run and gun/jumping forward i have not found a fix for it yet. Im hoping to get the run and gun/jumping forward removed as an issue but we may be stuck with it,
I definitely saw both of those.

How about this one.
- Using the sticky targeting, if you play imperial agent, your toon carrying blasters will be running in one direction, and targeting a mob behind you.. and his body will twist around far enough that it looks un-natural. I need to figure out a way to NOT tab target mobs that are behind me.
Oh and this isnt really a bug, but its helpful....
- you can let your companion take aggro if its looking like you arent going to survive... run, let him die... then instead of going back to his body to revive him, dismiss him, then resummon him back to health. I havent tried to dismiss a companion while in combat yet to see what happens.