How I got mine to work EVENTUALLY
DPS 1 (Mapped Key)
Hold any keystroke action = ON
Step1:> CTRL+SHIFT+F2. Target ALL, w/o current (your in game keybind to party member 1, I set mine different so check what yours is)
Step2:> ALT-T, Target ALL w/o current (keybind to aquire targets target)
Step3:>1, Target ALL WITH current
It takes a few presses to get my other guys firing, but it works for now. I did try making it all less steps but didnt work. They change targets when I do, just click the mouse for a target and spam the key.
EDIT: 1 thing i do have problems with, is working out who will be party member 1, I know with 2 people its easy but I was doing 4. sure i'll figure this out eventualy
Last edited by Kris1234 : 11-28-2011 at 12:10 PM
Kris and I spent some time together yesterday to work this out. I believe we got him straightened out now. Although Bioware indicated they lifted the non disclose, I was still unable to take screenshots, as all my pictures came out solid black... all 87 of them LOL.
Perhaps Kris will post his pictures. Watching 4x trooper rocket launchers blow stuff up with one action was rather impressive. Did you know... if two rockets blow up and kill a mob, while the body is flying backwards... the second two rockets will follow the body, and exlpode on the carcass. glorious!
Yes i noticed that last night myself. I also noticed if you stagger your Sticky-nades ever so slightly as well you get that similar exploding body flying around type effect.
I also noticed a few other issues, let me know if anyone else ran into these:
- Jumping off from various heights to lower ground causes your followers to run a weird path instead of following right behind you on the jump.
- When you press a key to jump or attacked using our current 2 step 2/1 action setup causes your toon to stop following and sometimes be out of range.
I have some minor fixes for all of these that im using right now: ie for the first one, i use my arrow keys to move my toons off cliffs now so it breaks follow, but for the run and gun/jumping forward i have not found a fix for it yet. Im hoping to get the run and gun/jumping forward removed as an issue but we may be stuck with it,
Meeo/Nibilus
I definitely saw both of those.
How about this one.
- Using the sticky targeting, if you play imperial agent, your toon carrying blasters will be running in one direction, and targeting a mob behind you.. and his body will twist around far enough that it looks un-natural. I need to figure out a way to NOT tab target mobs that are behind me.
Oh and this isnt really a bug, but its helpful....
- you can let your companion take aggro if its looking like you arent going to survive... run, let him die... then instead of going back to his body to revive him, dismiss him, then resummon him back to health. I havent tried to dismiss a companion while in combat yet to see what happens.
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
After my beer buzz wore off...I figured this out.....
If you two box would you be able to solo the heroic quest?
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
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